Update viewer nav speed (#555)

This commit is contained in:
Matthew Tancik authored and GitHub committed 2022-09-27 09:10:44 -07:00
1 parent cc7bc66afc
commit 6404e15057
1 file changed
+9 -9
@@ -67,26 +67,26 @@ export function get_scene_tree() {
camera_controls.azimuthRotateSpeed = 0.3;
camera_controls.polarRotateSpeed = 0.3;
camera_controls.minDistance = 0.3;
camera_controls.maxDistance = 100;
camera_controls.maxDistance = 20;
camera_controls.dollySpeed = 0.3;
camera_controls.dollySpeed = 0.1;
camera_controls.saveState();
const keyMap = [];
const moveSpeed = 0.05;
const moveSpeed = 0.02;
function moveCamera() {
if (keyMap.ArrowLeft === true) {
camera_controls.rotate(-0.03, 0, true);
camera_controls.rotate(-0.02, 0, true);
}
if (keyMap.ArrowRight === true) {
camera_controls.rotate(0.03, 0, true);
camera_controls.rotate(0.02, 0, true);
}
if (keyMap.ArrowUp === true) {
camera_controls.rotate(0, -0.02, true);
camera_controls.rotate(0, -0.01, true);
}
if (keyMap.ArrowDown === true) {
camera_controls.rotate(0, 0.02, true);
camera_controls.rotate(0, 0.01, true);
}
if (keyMap.KeyD === true) {
camera_controls.truck(moveSpeed, 0, true);
@@ -101,10 +101,10 @@ export function get_scene_tree() {
camera_controls.forward(-moveSpeed, true);
}
if (keyMap.KeyQ === true) {
camera_controls.truck(0, -moveSpeed, true);
camera_controls.truck(0, moveSpeed, true);
}
if (keyMap.KeyE === true) {
camera_controls.truck(0, moveSpeed, true);
camera_controls.truck(0, -moveSpeed, true);
}
}