* misc cuda improvements. added cone angle as param
* wandb as default. better organization for experiments
* turn off tensorboard
* disable eval when using viewer
* remove comment
* launch.json
* export button working
* view changes
* adding copy to clipboard feature
* camera choice dropdown
* going to add script saving next
* copy paste working. need to add aspect ratio
* aspect overlay kind of working
* lint
* aspect ratio fixed. version specified
* merge
* openrelay back
* cleaning up requirements.txt and adding versions
* need to update github actions, docs, and make optional dependencies work
* updated documentation
* set directory
* new functorch version
* updated caching
* fixed hash
* initial commit for viewer refactor
* updating name change to nerfactory
* adding headers
* making the rendering fix which broke from a merge
* things are starting to work. removing old commands now
* removed prints
* cleanup
* updating state works now even for nested dictionaries
* updating state in redux. listening for state changes. trying to draw three.js now
* added drawing functionality. need to fix translation of frustums and image planes
* images and frustums drawn correctly
* fixing lint
* github actions
* back to npm
* fixing eslint
* remove package.json from root
* new favicon
* some viewer cleanup
* notebook
* fixed camera drawings speed to avoid redraw
* trying to get Leva to update
* quick fix
* synced config panel
* adding notebook
* fixing output print error
* added beta_min to nerfw, which I think is needed
* added camera interpolation path and restructured run_eval code
* adding to gitignore
* addressing github comments. mostly documentation
* fixing nerfw dataset for test cases
* some initial code for viewer. copying from other repos
* adding electron support
* moving some test files around. need to rewrite these
* camera traj. test cases. starting to transmit images
* still working on vis
* reorganized viewer and figured out websocket sending from client. need to do with camera pose
* black
* temporarily ignore pylinting for viewer
* ignore viewer
* fixed array
* license and fixed ignore in pyproject.toml
* improved syntax
* in progress. camera_indices broken
* faster dataloader. starting on pixel sampler logic
* imagesampler and pixelsampler
* lint and black
* continuing merge
* pytest working
* fixed docs
* docs
* minor changes
* occupancy grid in progress
* visualizing occupancy grid. currently restructing field and renderer head outputs
* black and pylint. broke nerfw and semantic nerf but it's okay
* get_project_root
* some initial cuda code as I learn. using git to save progress.
* first cuda kernel for ray sampling that mostly works
* cleaning up code. working on lr. structs for scene bounds aabb
* added scene bounds collider code
* updated setup
* setup
* setup
* black
* including some files
* exporting env variable
* new file
* git workflows
* github actions
* github actions
* github actions
* removing env var
* working data loader code
* adding gitignore
* fixing linting errors
* set black line length in settings file
* update
* fixed filepath
* black format
* tqdm