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* some initial cuda code as I learn. using git to save progress. * first cuda kernel for ray sampling that mostly works * cleaning up code. working on lr. structs for scene bounds aabb * added scene bounds collider code * updated setup * setup * setup * black * including some files * exporting env variable * new file * git workflows * github actions * github actions * github actions * removing env var
29 lines
630 B
TOML
29 lines
630 B
TOML
[build-system]
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requires = ["setuptools>=42"]
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build-backend = "setuptools.build_meta"
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# black
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[tool.black]
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line-length = 120
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# pylint
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[tool.pylint.messages_control]
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max-line-length = 120
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generated-members = ["numpy.*", "torch.*", "cv2.*", "cv.*"]
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good-names-rgxs = "^[_a-zA-Z][_a-z0-9]?$"
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ignore = ["mattport/cuda", "tests/cuda"]
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disable = [
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"too-many-arguments",
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"fixme",
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"too-many-locals",
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"too-many-instance-attributes",
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"duplicate-code",
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]
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#pytest
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[tool.pytest.ini_options]
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addopts = "--typeguard-packages=mattport --torchtyping-patch-typeguard --disable-warnings --ignore=tests/cuda"
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testpaths = [
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"tests",
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] |