Commit Graph
13 Commits
Author SHA1 Message Date
Ethan Weber fb440fedf3 Occupancy grid (#79)
* occupancy grid in progress

* visualizing occupancy grid. currently restructing field and renderer head outputs

* black and pylint. broke nerfw and semantic nerf but it's okay

* get_project_root
2022-05-17 19:09:25 -07:00
Ethan Weber 676beebb14 Setting near and far with scene bounds collider. Also LR schedules. (#74)
* some initial cuda code as I learn. using git to save progress.

* first cuda kernel for ray sampling that mostly works

* cleaning up code. working on lr. structs for scene bounds aabb

* added scene bounds collider code

* updated setup

* setup

* setup

* black

* including some files

* exporting env variable

* new file

* git workflows

* github actions

* github actions

* github actions

* removing env var
2022-05-16 14:03:19 -07:00
Ethan Weber 1c1a58c4e5 nerf-w and semantic-nerf initial implementations (#73)
* initial nerfw code

* nerfw should be implmented correctly now

* semantic nerf in progress. data loader is too slow and not clean right now

* added implementation of semantic nerf

* mend
2022-05-13 17:44:16 -07:00
Ethan Weber 5fb3d14304 Fixed testing and added graph abstractions (#64)
* abstracted some test logic and actually using test images now

* moved logging from trainer to graph

* fixing dataset path

* refactored instant ngp code to use inheritance

* fixed my run_train

* fixed data path

* fixed data dir
2022-05-09 11:54:40 -07:00
Matt Tancik 55cf759435 Refactor weights 2022-04-29 18:37:20 -07:00
Matt Tancik 076c5bf0b7 Add stratified sampling and enable pdf sampling 2022-04-29 15:37:33 -07:00
Matt Tancik 40f0338eb2 Get tests passing 2022-04-20 13:58:39 -07:00
Matt Tancik 4325c86997 Get code running 2022-04-20 12:24:08 -07:00
Ethan Weber 9cd5c58fbd black formatting 2022-04-20 03:18:27 +00:00
Ethan Weber 7819f6da9d network pass running 2022-04-20 03:17:19 +00:00
Ethan Weber be6fbe799e most code for nerf running 2022-04-19 22:32:10 +00:00
Ethan Weber e38040ee4d Image dataset implemented and ray generation working. (#23)
* working data loader code

* adding gitignore

* fixing linting errors

* set black line length in settings file

* update

* fixed filepath

* black format

* tqdm
2022-04-17 09:26:44 -07:00
Ethan Weber 0b7dfcdc5d Initial ray generation and dataset code (#12)
* ray generator and cameras structure progress

* test renames

* added pass

* conflicts

* fixing some black errors

* reformated files

* merged master and .gitignore

* fixing linting

* removing old folder

* removed return False

* pylint fixes

* update

* updates

* update

* update

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* update
2022-04-12 15:08:16 -07:00