* some initial cuda code as I learn. using git to save progress.
* first cuda kernel for ray sampling that mostly works
* cleaning up code. working on lr. structs for scene bounds aabb
* added scene bounds collider code
* updated setup
* setup
* setup
* black
* including some files
* exporting env variable
* new file
* git workflows
* github actions
* github actions
* github actions
* removing env var
* initial nerfw code
* nerfw should be implmented correctly now
* semantic nerf in progress. data loader is too slow and not clean right now
* added implementation of semantic nerf
* mend
* abstracted some test logic and actually using test images now
* moved logging from trainer to graph
* fixing dataset path
* refactored instant ngp code to use inheritance
* fixed my run_train
* fixed data path
* fixed data dir
* code to process the friends data. need to add masking
* code to process the friends data. need to add masking
* black
* trying to fix black
* black fixed
* updating black version