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mirror of https://github.com/nerfstudio-project/nerfstudio.git synced 2026-11-11 18:44:21 +08:00

Merge branch 'main' into generative

This commit is contained in:
Matt Tancik 2023-01-30 11:19:23 -08:00
commit e5ee151d44
3 changed files with 40 additions and 37 deletions

View File

@ -108,49 +108,44 @@ class AABBBoxCollider(SceneCollider):
return ray_bundle
@torch.jit.script
def _intersect_with_sphere(
rays_o: torch.Tensor, rays_d: torch.Tensor, center: torch.Tensor, radius: float = 1.0, near_plane: float = 0.0
):
a = (rays_d * rays_d).sum(dim=-1, keepdim=True)
b = 2 * (rays_o - center) * rays_d
b = b.sum(dim=-1, keepdim=True)
c = (rays_o - center) * (rays_o - center)
c = c.sum(dim=-1, keepdim=True) - radius**2
# clamp to near plane
nears = (-b - torch.sqrt(torch.square(b) - 4 * a * c)) / (2 * a)
fars = (-b + torch.sqrt(torch.square(b) - 4 * a * c)) / (2 * a)
nears = torch.clamp(nears, min=near_plane)
fars = torch.maximum(fars, nears + 1e-6)
nears = torch.nan_to_num(nears, nan=0.0)
fars = torch.nan_to_num(fars, nan=0.0)
return nears, fars
class SphereCollider(SceneCollider):
"""Module for colliding rays with the scene box to compute near and far values.
Args:
center: center of sphere to intersect
center: center of sphere to intersect [3]
redius: radius of sphere to intersect
near_plane: near plane to clamp to
"""
def __init__(self, center: TensorType[3], radius: float, near_plane: float = 0.0, **kwargs) -> None:
def __init__(self, center: torch.Tensor, radius: float, near_plane: float = 0.0, **kwargs) -> None:
super().__init__(**kwargs)
self.center = center
self.radius = radius
self.near_plane = near_plane
def _intersect_with_sphere(self, rays_o: TensorType["num_rays":..., 3], rays_d: TensorType["num_rays":..., 3]):
"""Returns collection of valid rays within a specified near/far bounding box along with a mask
specifying which rays are valid
Args:
rays_o: (num_rays, 3) ray origins
rays_d: (num_rays, 3) ray directions
"""
a = (rays_d * rays_d).sum(dim=-1, keepdim=True)
self.center = self.center.to(rays_o)
b = 2 * (rays_o - self.center) * rays_d
b = b.sum(dim=-1, keepdim=True)
c = (rays_o - self.center) * (rays_o - self.center)
c = c.sum(dim=-1, keepdim=True) - self.radius**2
# clamp to near plane
near_plane = self.near_plane if self.training else 0
nears = (-b - torch.sqrt(torch.square(b) - 4 * a * c)) / (2 * a)
fars = (-b + torch.sqrt(torch.square(b) - 4 * a * c)) / (2 * a)
nears = torch.clamp(nears, min=near_plane)
fars = torch.maximum(fars, nears + 1e-6)
nears = torch.nan_to_num(nears, nan=0.0)
fars = torch.nan_to_num(fars, nan=0.0)
return nears, fars
def set_nears_and_fars(self, ray_bundle: RayBundle) -> RayBundle:
"""Intersects the rays with the scene box and updates the near and far values.
Populates nears and fars fields and returns the ray_bundle.
@ -158,7 +153,15 @@ class SphereCollider(SceneCollider):
Args:
ray_bundle: specified ray bundle to operate on
"""
nears, fars = self._intersect_with_sphere(ray_bundle.origins, ray_bundle.directions)
self.center = self.center.to(ray_bundle.origins.device)
near_plane = self.near_plane if self.training else 0
nears, fars = _intersect_with_sphere(
rays_o=ray_bundle.origins,
rays_d=ray_bundle.directions,
center=self.center,
radius=self.radius,
near_plane=near_plane,
)
ray_bundle.nears = nears
ray_bundle.fars = fars
return ray_bundle

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@ -36,7 +36,7 @@ dependencies = [
"opencv-python==4.6.0.66",
"Pillow>=9.3.0",
"plotly>=5.7.0",
"protobuf<=3.20.3.*,!=3.20.0",
"protobuf<=3.20.3",
"pymeshlab>=2022.2.post2",
"pyngrok>=5.1.0",
"python-socketio>=5.7.1",

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@ -56,10 +56,10 @@ class TextureMesh:
# texture the mesh with NeRF and export to a mesh.obj file
# and a material and texture file
texture_utils.export_textured_mesh(
mesh,
pipeline,
self.px_per_uv_triangle,
self.output_dir,
mesh=mesh,
pipeline=pipeline,
output_dir=self.output_dir,
px_per_uv_triangle=self.px_per_uv_triangle,
unwrap_method=self.unwrap_method,
num_pixels_per_side=self.num_pixels_per_side,
)