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Add sphere collider (#1310)
Co-authored-by: David McAllister <davidrmc2@gmail.com>
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@ -108,6 +108,65 @@ class AABBBoxCollider(SceneCollider):
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return ray_bundle
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@torch.jit.script
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def _intersect_with_sphere(
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rays_o: torch.Tensor, rays_d: torch.Tensor, center: torch.Tensor, radius: float = 1.0, near_plane: float = 0.0
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):
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a = (rays_d * rays_d).sum(dim=-1, keepdim=True)
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b = 2 * (rays_o - center) * rays_d
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b = b.sum(dim=-1, keepdim=True)
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c = (rays_o - center) * (rays_o - center)
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c = c.sum(dim=-1, keepdim=True) - radius**2
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# clamp to near plane
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nears = (-b - torch.sqrt(torch.square(b) - 4 * a * c)) / (2 * a)
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fars = (-b + torch.sqrt(torch.square(b) - 4 * a * c)) / (2 * a)
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nears = torch.clamp(nears, min=near_plane)
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fars = torch.maximum(fars, nears + 1e-6)
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nears = torch.nan_to_num(nears, nan=0.0)
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fars = torch.nan_to_num(fars, nan=0.0)
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return nears, fars
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class SphereCollider(SceneCollider):
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"""Module for colliding rays with the scene box to compute near and far values.
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Args:
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center: center of sphere to intersect [3]
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redius: radius of sphere to intersect
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near_plane: near plane to clamp to
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"""
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def __init__(self, center: torch.Tensor, radius: float, near_plane: float = 0.0, **kwargs) -> None:
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super().__init__(**kwargs)
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self.center = center
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self.radius = radius
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self.near_plane = near_plane
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def set_nears_and_fars(self, ray_bundle: RayBundle) -> RayBundle:
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"""Intersects the rays with the scene box and updates the near and far values.
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Populates nears and fars fields and returns the ray_bundle.
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Args:
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ray_bundle: specified ray bundle to operate on
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"""
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self.center = self.center.to(ray_bundle.origins.device)
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near_plane = self.near_plane if self.training else 0
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nears, fars = _intersect_with_sphere(
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rays_o=ray_bundle.origins,
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rays_d=ray_bundle.directions,
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center=self.center,
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radius=self.radius,
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near_plane=near_plane,
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)
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ray_bundle.nears = nears
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ray_bundle.fars = fars
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return ray_bundle
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class NearFarCollider(SceneCollider):
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"""Sets the nears and fars with fixed values.
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