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Update camera size
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@@ -106,9 +106,9 @@ class CameraHelper extends THREE.Mesh {
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const geometry = this.line_geometry;
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const pointMap = this.pointMap;
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const w = 1;
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const h = 1;
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const z = 0.1;
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const w = 0.6;
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const h = 0.6;
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const z = 0.01;
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// we need just camera projection matrix inverse
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// world matrix must be identity
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