add structure for renderer

This commit is contained in:
Matt Tancik committed 2022-04-08 18:02:17 -07:00
1 parent 4e70568510
commit 0bc278c848
3 files changed
+20 -8

No files matched your search

+1 -2
View File
@@ -1,7 +1,6 @@
"""
Collection of render heads
"""
from enum import Enum
from typing import Optional
from torch import nn
@@ -39,7 +38,7 @@ class RenderHead(nn.Module):
class DensityHead(RenderHead):
"""RGB head"""
"""Density head"""
def __init__(self, in_dim: int, activation: Optional[nn.Module] = nn.Softplus) -> None:
super().__init__(in_dim, 1, activation)
View File
Whitespace-only changes.
+19 -6
View File
@@ -1,12 +1,18 @@
"""
Collection of sampling strategies
"""
from typing import NamedTuple
from torchtyping import TensorType
from torch import nn
import torch
import nerf.cameras as cameras
RaySamples = NamedTuple(
"RaySamples", [("locations", TensorType[..., "num_samples", 3]), ("deltas", TensorType[..., "num_samples"])]
)
class Sampler(nn.Module):
"""Base Sampler. Intended to be subclassed"""
@@ -26,17 +32,18 @@ class Sampler(nn.Module):
def generate_samples(
self, camera_rays: cameras.Rays, near_plane: float, far_plane: float, num_samples: int
) -> TensorType[..., "num_samples", 3]:
) -> RaySamples:
"""Encodes an input tensor.
Args:
camera_rays (cameras.Rays): Rays to generate samples for
Returns:
TensorType[..., "output_dim"]: A encoded input tensor
near_plane (float): Minimum distance along ray to sample
far_plane (float): Maximum distance along ray to sample
num_samples (int): Number of samples per ray
Returns:
RaySamples: Positions and deltas for samples along a ray
"""
raise NotImplementedError
@@ -55,15 +62,21 @@ class UniformSampler(Sampler):
Args:
camera_rays (cameras.Rays): Rays to generate samples for
Returns:
TensorType[..., "output_dim"]: A encoded input tensor
near_plane (float): Minimum distance along ray to sample
far_plane (float): Maximum distance along ray to sample
num_samples (int): Number of samples per ray
Returns:
RaySamples: Positions and deltas for samples along a ray
"""
near_plane = near_plane or self.near_plane
far_plane = far_plane or self.far_plane
num_samples = num_samples or self.num_samples
return torch.linspace(near_plane, far_plane, num_samples)
bins = torch.linspace(near_plane, far_plane, num_samples + 1)
positions = (bins[..., 1:] + bins[..., :-1]) / 2.0
deltas = bins[..., 1:] - bins[..., :-1]
return RaySamples(locations=positions, deltas=deltas)