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nerfstudio/nerfactory/cuda/__init__.py
Terrance Wang 84024a4e73
compound model (wip) (#427)
* compound model now uses compound field, passing num_images in the config, working on passing image indices through ngp sampler

* renaming cuda func, adding torch compound support

* removing unused imports

* getting num images from dataloader instead of config

* fixing pylint and adding todo

* undoing base config change

* adding cone angle and near plane to compound model config
2022-09-16 14:38:25 -07:00

111 lines
3.5 KiB
Python

# Copyright 2022 The Plenoptix Team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""CUDA Functions"""
from typing import Callable
import torch
from torch.cuda.amp import custom_bwd, custom_fwd
def _make_lazy_cuda(name: str) -> Callable:
def call_cuda(*args, **kwargs):
# pylint: disable=import-outside-toplevel
from nerfactory.cuda.backend import _C
return getattr(_C, name)(*args, **kwargs)
return call_cuda
packbits = _make_lazy_cuda("packbits")
ray_aabb_intersect = _make_lazy_cuda("ray_aabb_intersect")
morton3D = _make_lazy_cuda("morton3D")
morton3D_invert = _make_lazy_cuda("morton3D_invert")
raymarching = _make_lazy_cuda("raymarching")
volumetric_rendering_forward = _make_lazy_cuda("volumetric_rendering_forward")
volumetric_rendering_backward = _make_lazy_cuda("volumetric_rendering_backward")
occupancy_query = _make_lazy_cuda("occupancy_query")
get_camera_indices = _make_lazy_cuda("get_camera_indices")
# pylint: disable=abstract-method,arguments-differ
class VolumeRenderer(torch.autograd.Function):
"""CUDA Volumetirc Renderer"""
@staticmethod
@custom_fwd(cast_inputs=torch.float32)
def forward(ctx, packed_info, starts, ends, sigmas, rgbs, opacities):
accumulated_weight, accumulated_depth, accumulated_color, mask = volumetric_rendering_forward(
packed_info, starts, ends, sigmas, rgbs, opacities
)
# TODO(ruilongli): accelerate for torch.no_grad()?
ctx.save_for_backward(
accumulated_weight,
accumulated_depth,
accumulated_color,
packed_info,
starts,
ends,
sigmas,
rgbs,
opacities,
)
return accumulated_weight, accumulated_depth, accumulated_color, mask
@staticmethod
@custom_bwd
def backward(ctx, grad_weight, grad_depth, grad_color, _grad_mask):
(
accumulated_weight,
accumulated_depth,
accumulated_color,
packed_info,
starts,
ends,
sigmas,
rgbs,
opacities,
) = ctx.saved_tensors
grad_sigmas, grad_rgbs = volumetric_rendering_backward(
accumulated_weight,
accumulated_depth,
accumulated_color,
grad_weight,
grad_depth,
grad_color,
packed_info,
starts,
ends,
sigmas,
rgbs,
opacities,
)
# corresponds to the input argument list of forward()
return None, None, None, grad_sigmas, grad_rgbs, None
def unpackbits(x: torch.Tensor) -> torch.Tensor:
"""Unpack uint8 bits back to a boolen mask.
Args:
x: uint8 bit tensor with shape [N]
Returns:
unpacked boolen tensor with shape [N * 8]
"""
assert x.dtype == torch.uint8 and x.dim() == 1
bits = x.element_size() * 8
mask = 2 ** torch.arange(bits - 1, -1, -1).to(x)
return x.unsqueeze(-1).bitwise_and(mask).ne(0).flip(-1).bool().reshape(-1)