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nerfstudio/pyrad/structures/rays.py
T

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11 KiB
Python

"""
Some ray datastructures.
"""
import random
from dataclasses import dataclass
from typing import Optional
import torch
from torchtyping import TensorType
from pyrad.utils.misc import is_not_none
@dataclass
class Frustums:
"""Describes region of space as a frustum.
Args:
origins (TensorType[..., 3]): xyz coordinate for ray origin.
directions (TensorType[..., 3]): Direction of ray.
frustum_starts (TensorType[..., 1]): Where the frustum starts along a ray.
frustum_ends (TensorType[..., 3]): Where the frustim ends along a ray.
pixel_area (TensorType[..., 1]): Projected area of pixel a distance 1 away from origin.
"""
origins: TensorType[..., 3]
directions: TensorType[..., 3]
frustum_starts: TensorType[..., 1]
frustum_ends: TensorType[..., 1]
pixel_area: TensorType[..., 1]
def get_positions(self) -> TensorType[..., 3]:
"""Returns "center" position of frustum. Not weighted by mass."""
return self.origins + self.directions * (self.frustum_starts + self.frustum_ends) / 2
@classmethod
def get_mock_frustum(cls) -> "Frustums":
"""Helper function to generate a placeholder frustum.
Returns:
Frustums: A size 1 frustum with meaningless values.
"""
return Frustums(
origins=torch.ones((1, 3)),
directions=torch.ones((1, 3)),
frustum_starts=torch.ones((1, 1)),
frustum_ends=torch.ones((1, 1)) + 1,
pixel_area=torch.ones((1, 1)),
)
def apply_masks(self, mask: TensorType) -> "Frustums":
"""Use valid_mask to mask samples.
Args:
mask (TensorType): Frustums to keep
Returns:
Frustum: New set of masked frustums.
"""
return Frustums(
origins=self.origins[mask],
directions=self.directions[mask],
frustum_starts=self.frustum_starts[mask],
frustum_ends=self.frustum_ends[mask],
pixel_area=self.pixel_area[mask],
)
@dataclass
class PointSamples:
"""Samples in space.
Args:
frustims (Frustums): Frustums along ray.
directions (TensorType[..., 3]): Unit direction vector.
camera_indices (TensorType[..., 1]): Camera index.
valid_mask (TensorType[...]): Rays that are valid.
"""
frustums: Frustums
camera_indices: TensorType[..., 1] = None
valid_mask: TensorType[...] = None
def apply_masks(self) -> "PointSamples":
"""Use valid_mask to mask samples.
Returns:
PointSamples: New set of masked samples.
"""
if is_not_none(self.valid_mask):
frustums = self.frustums.apply_masks(self.valid_mask)
camera_indices = (
self.camera_indices[self.valid_mask] if is_not_none(self.camera_indices) else self.camera_indices
)
return PointSamples(
frustums=frustums,
camera_indices=camera_indices,
)
return PointSamples(
frustums=self.frustums,
camera_indices=self.camera_indices,
)
@dataclass
class RaySamples:
"""Samples along a ray
Args:
frustums (Frustums): Frustums along ray.
camera_indices (TensorType[..., 1]): Camera index.
valid_mask (TensorType[...]): Rays that are valid.
bins (TensorType[..., 1]): frustum bins along ray.
deltas )TensorType[..., 1]): "width" of each sample.
"""
frustums: TensorType[..., 3]
camera_indices: TensorType[..., 1] = None
valid_mask: TensorType[...] = None
bins: TensorType[..., 1] = None
deltas: TensorType[..., 1] = None
def to_point_samples(self) -> PointSamples:
"""Convert to PointSamples instance and return."""
# TODO: make this more interpretable
return PointSamples(
frustums=self.frustums,
camera_indices=self.camera_indices,
valid_mask=self.valid_mask,
)
def get_weights(self, densities: TensorType[..., "num_samples", 1]) -> TensorType[..., "num_samples"]:
"""Return weights based on predicted densities
Args:
densities (TensorType[..., "num_samples", 1]): Predicted densities for samples along ray
Returns:
TensorType[..., "num_samples"]: Weights for each sample
"""
delta_density = self.deltas * densities[..., 0]
alphas = 1 - torch.exp(-delta_density)
# mip-nerf version of transmittance calculation:
transmittance = torch.cumsum(delta_density[..., :-1], dim=-1)
transmittance = torch.cat(
[torch.zeros((*transmittance.shape[:1], 1)).to(densities.device), transmittance], axis=-1
)
transmittance = torch.exp(-transmittance) # [..., "num_samples"]
# most nerf codebases do the following:
# transmittance = torch.cat(
# [torch.ones((*alphas.shape[:1], 1)).to(densities.device), 1.0 - alphas + 1e-10], dim=-1
# )
# transmittance = torch.cumprod(transmittance, dim=-1)[..., :-1] # [..., "num_samples"]
weights = alphas * transmittance # [..., "num_samples"]
return weights
def set_valid_mask(self, valid_mask: TensorType[..., "num_samples"]) -> None:
"""Sets valid mask"""
self.valid_mask = valid_mask
@dataclass
class RayBundle:
"""A bundle of ray parameters.
Args:
origins (TensorType[..., 3]): Ray origins (XYZ)
directions (TensorType[..., 3]): Unit ray direction vector
pixel_area (TensorType[..., 1]): Projected area of pixel a distance 1 away from origin.
camera_indices (TensorType[..., 1]): Camera indices
nears (TensorType[..., 1]): Distance along ray to start sampling
fars (TensorType[..., 1]): Rays Distance along ray to stop sampling
valid_mask (TensorType[...]): Rays that are valid
"""
origins: TensorType["num_rays", 3]
directions: TensorType["num_rays", 3]
pixel_area: TensorType["num_rays", 1]
camera_indices: Optional[TensorType["num_rays", 1]] = None
nears: Optional[TensorType["num_rays"]] = None
fars: Optional[TensorType["num_rays"]] = None
valid_mask: Optional[TensorType["num_rays"]] = None
def move_to_device(self, device: torch.device) -> None:
"""Move bundle data to a device.
Args:
device (torch.device): Device to move tensors to.
"""
self.origins = self.origins.to(device)
self.directions = self.directions.to(device)
if is_not_none(self.camera_indices):
self.camera_indices = self.camera_indices.to(device)
def set_camera_indices(self, camera_index: int) -> None:
"""Sets all of the the camera indices to a specific camera index.
Args:
camera_index (int): Camera index.
"""
self.camera_indices = torch.ones_like(self.origins[..., 0]).long() * camera_index
def __len__(self):
num_rays = torch.numel(self.origins) // self.origins.shape[-1]
return num_rays
def sample(self, num_rays: int) -> "RayBundle":
"""Returns a RayBundle as a subset of rays.
Args:
num_rays (int): Number of rays in output RayBundle
Returns:
RayBundle: RayBundle with subset of rays.
"""
assert num_rays <= len(self)
indices = random.sample(range(len(self)), k=num_rays)
return RayBundle(
origins=self.origins[indices],
directions=self.directions[indices],
pixel_area=self.pixel_area[indices],
camera_indices=self.camera_indices[indices],
)
def get_masked_ray_bundle(self, valid_mask: TensorType) -> "RayBundle":
"""Return a masked instance of the ray bundle.
Args:
valid_mask (TensorType): Mask of rays to keep.
Returns:
RayBundle: RayBundle of masked rays.
"""
return RayBundle(
origins=self.origins[valid_mask],
directions=self.directions[valid_mask],
pixel_area=self.pixel_area[valid_mask],
camera_indices=self.camera_indices[valid_mask] if is_not_none(self.camera_indices) else None,
nears=self.nears[valid_mask] if is_not_none(self.nears) else None,
fars=self.fars[valid_mask] if is_not_none(self.fars) else None,
valid_mask=self.valid_mask[valid_mask] if is_not_none(self.valid_mask) else None,
)
def get_row_major_sliced_ray_bundle(self, start_idx: int, end_idx: int) -> "RayBundle":
"""Flattens RayBundle and extracts chunk given start and end indicies.
Args:
start_idx (int): Start index of RayBundle chunk.
end_idx (int): End index of RayBundle chunk.
Returns:
RayBundle: Flattened RayBundle with end_idx-start_idx rays.
"""
camera_indices = (
self.camera_indices.view(-1)[start_idx:end_idx] if not isinstance(self.camera_indices, type(None)) else None
)
return RayBundle(
origins=self.origins.view(-1, 3)[start_idx:end_idx],
directions=self.directions.view(-1, 3)[start_idx:end_idx],
pixel_area=self.pixel_area.view(-1, 1)[start_idx:end_idx],
camera_indices=camera_indices,
)
def get_ray_samples(self, bins: TensorType["num_rays", "num_samples+1"]) -> RaySamples:
"""Produces samples for each ray by projection points along the ray direction.
Args:
bins (TensorType["num_rays", "num_samples+1"]): Distance from origin of sample points.
Returns:
RaySamples: Samples projected along ray.
"""
num_samples = bins.shape[-1] - 1
valid_mask = torch.ones((bins.shape[0], num_samples), dtype=torch.bool, device=bins.device)
dists = bins[:, 1:] - bins[:, :-1] # [N_rays, N_samples]
deltas = dists * torch.norm(self.directions[:, None, :], dim=-1)
if is_not_none(self.camera_indices):
camera_indices = self.camera_indices.unsqueeze(1).repeat(1, num_samples)
else:
camera_indices = None
frustums = Frustums(
origins=self.origins.unsqueeze(1).repeat(1, num_samples, 1),
directions=self.directions.unsqueeze(1).repeat(1, num_samples, 1),
frustum_starts=bins[:, :-1, None],
frustum_ends=bins[:, 1:, None],
pixel_area=self.pixel_area.unsqueeze(1).repeat(1, num_samples, 1),
)
ray_samples = RaySamples(
frustums=frustums,
camera_indices=camera_indices,
valid_mask=valid_mask,
bins=bins,
deltas=deltas,
)
return ray_samples