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nerfstudio/scripts/texture.py
Brent Yi 6a7c8820b8
Viewer backend refactor (#1702)
* Copy in `viser` communication infrastructure

* Update background image

* Add build directory to fix viser HTTP server
May want to remove these later

* Copy in `viser` communication infrastructure

* Update background image

* Pass dataset vis using viser

* initial impl of ViewerParameter

* idk what i did but brent and matt know

* Suppress eslint typescript warnings

* implement ViewerElement base class, then ViewerButton, ViewerSlider, etc

* client -> server message setup

* multi folder stuff

* Stream controls over viser

* import

* add types to viewer_param.py

* Move another message to viser

* Update folder color

* Use non throttled messages

* multiple folders works

* Cleanup, more porting

* starting impl of control panel in viser

* More porting

* scenebox to viser

* Cleanup

* Fix render updates

* More cleanup, docs, typing

* start control_panel.py

* set_hidden logic but not merged in

* control_panel replicates behavior of existing control panel (visually), except for setting the list of output options. not yet integrated with viewer_utils.py for logic flow. also implemented set_disabled and set_hidden in javscript/ViewerElement side

* Remove some original leva components

* add some train util logic, attempt set_value, doesn't work on javascript side fully yet (value updates but not slider visually

* bye zmq

* missing call to decoder

* 'gui_set' works properly, control panel now replicates behavior of original

* remove print

* Fix status viewer message

* More cleanup

* support set_options in dropdown

* hiding buttons works correctly

* fix set_options, switch from cur_value to get_value()

* Fix slowdown

* output options

* colormap logic converted

* add handle to cb_hook

* fix some lambda bugs

* cleanup

* Save checkpoint logic readded

* Cleanup and minor fixes

* snappier ui

* Refactoring

* Fix state update bugs

* Bug fixes

* Write less to redux

* added comments to reducer code

* Render state machine (#1727)

* state machine works, but train step throttling not implemented

* more step logic, cleanup

* remove random try catcH

* mutex logic for render

* Update lock logic

* types and docs

* added some state machine logic to help rerenders

* merge

---------

Co-authored-by: Justin <justin.g.kerr@gmail.com>

* Refactor and cleanup

* More cleanup and docs

* docstring to gui_utils

* docstrings, rename viewer_param.py to viewer_elements.py

* Fix viewer, remove bridge stuff

* Render on connect

* Fix lint errors

* More eslint fixes

* render_freq logic

* better rerender logic for crop

* More cleanup

* Purge

* Cleanup

* Lint fixes

* Fix cache

* better parsing logic

* Fix infinite test

* More cleanup

* typo

* Update webdocs

* Update docs

* rerender on custom hooks

* add more docs

* Use shared utilities in `viser.infra`

* rework callback to use elements instead of handles

* Fix ESlint errors

* change naming of handle to element, add setter for value

* cleanup

---------

Co-authored-by: Matt Tancik <mattt4001@gmail.com>
Co-authored-by: Justin <justin.g.kerr@gmail.com>
Co-authored-by: Ethan Weber <eweb0124@gmail.com>
Co-authored-by: Matthew Tancik <tancik@berkeley.edu>
2023-04-14 14:53:10 -07:00

79 lines
2.3 KiB
Python

"""
Script to texture an existing mesh file.
"""
from __future__ import annotations
from dataclasses import dataclass
from pathlib import Path
from typing import Optional
import tyro
from rich.console import Console
from typing_extensions import Literal
from nerfstudio.exporter import texture_utils
from nerfstudio.exporter.exporter_utils import get_mesh_from_filename
from nerfstudio.utils.eval_utils import eval_setup
CONSOLE = Console(width=120)
@dataclass
class TextureMesh:
"""
Export a textured mesh with color computed from the NeRF.
"""
load_config: Path
"""Path to the config YAML file."""
output_dir: Path
"""Path to the output directory."""
input_mesh_filename: Path
"""Mesh filename to texture."""
px_per_uv_triangle: int = 4
"""Number of pixels per UV square."""
unwrap_method: Literal["xatlas", "custom"] = "xatlas"
"""The method to use for unwrapping the mesh."""
num_pixels_per_side: int = 2048
"""If using xatlas for unwrapping, the pixels per side of the texture image."""
target_num_faces: Optional[int] = 50000
"""Target number of faces for the mesh to texture."""
def main(self) -> None:
"""Export textured mesh"""
# pylint: disable=too-many-statements
if not self.output_dir.exists():
self.output_dir.mkdir(parents=True)
# load the Mesh
mesh = get_mesh_from_filename(str(self.input_mesh_filename), target_num_faces=self.target_num_faces)
# load the Pipeline
_, pipeline, _, _ = eval_setup(self.load_config, test_mode="inference")
# texture the mesh with NeRF and export to a mesh.obj file
# and a material and texture file
texture_utils.export_textured_mesh(
mesh=mesh,
pipeline=pipeline,
output_dir=self.output_dir,
px_per_uv_triangle=self.px_per_uv_triangle,
unwrap_method=self.unwrap_method,
num_pixels_per_side=self.num_pixels_per_side,
)
def entrypoint():
"""Entrypoint for use with pyproject scripts."""
tyro.extras.set_accent_color("bright_yellow")
tyro.cli(tyro.conf.FlagConversionOff[TextureMesh]).main()
if __name__ == "__main__":
entrypoint()
# For sphinx docs
get_parser_fn = lambda: tyro.extras.get_parser(TextureMesh) # noqa