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https://github.com/nerfstudio-project/nerfstudio.git
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159 lines
5.7 KiB
Python
159 lines
5.7 KiB
Python
# Copyright 2022 The Nerfstudio Team. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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"""
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Field for Generfacto model
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"""
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from typing import Dict, Literal, Optional, Tuple
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import numpy as np
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import torch
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from torch import Tensor, nn
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from torch.nn.parameter import Parameter
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from nerfstudio.cameras.rays import RayBundle, RaySamples
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from nerfstudio.data.scene_box import SceneBox
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from nerfstudio.field_components.activations import trunc_exp
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from nerfstudio.field_components.encodings import HashEncoding, SHEncoding
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from nerfstudio.field_components.field_heads import FieldHeadNames
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from nerfstudio.field_components.mlp import MLP
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from nerfstudio.fields.base_field import Field, get_normalized_directions
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class GenerfactoField(Field):
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"""Generfacto Field that uses TCNN
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Args:
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aabb: parameters of scene aabb bounds
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num_layers: number of hidden layers
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hidden_dim: dimension of hidden layers
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geo_feat_dim: output geo feat dimensions
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num_levels: number of levels of the hashmap for the base mlp
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max_res: maximum resolution of the hashmap for the base mlp
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log2_hashmap_size: size of the hashmap for the base mlp
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num_layers_color: number of hidden layers for color network
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hidden_dim_color: dimension of hidden layers for color network
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"""
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def __init__(
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self,
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aabb: Tensor,
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num_layers: int = 2,
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hidden_dim: int = 64,
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geo_feat_dim: int = 15,
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num_levels: int = 16,
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max_res: int = 256,
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log2_hashmap_size: int = 19,
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num_layers_color: int = 3,
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hidden_dim_color: int = 64,
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implementation: Literal["tcnn", "torch"] = "tcnn",
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) -> None:
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super().__init__()
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self.aabb = Parameter(aabb, requires_grad=False)
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self.geo_feat_dim = geo_feat_dim
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base_res = 16
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features_per_level = 2
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np.exp((np.log(max_res) - np.log(base_res)) / (num_levels - 1))
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self.direction_encoding = SHEncoding(
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levels=4,
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implementation=implementation,
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)
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encoder = HashEncoding(
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num_levels=num_levels,
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min_res=base_res,
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max_res=max_res,
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log2_hashmap_size=log2_hashmap_size,
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features_per_level=features_per_level,
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implementation=implementation,
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)
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network = MLP(
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in_dim=encoder.get_out_dim(),
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num_layers=num_layers,
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layer_width=hidden_dim,
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out_dim=1 + self.geo_feat_dim,
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activation=nn.ReLU(),
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out_activation=None,
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implementation=implementation,
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)
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self.mlp_base = torch.nn.Sequential(encoder, network)
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self.mlp_background_color = MLP(
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in_dim=self.direction_encoding.get_out_dim(),
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num_layers=2,
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layer_width=32,
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out_dim=3,
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activation=nn.ReLU(),
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out_activation=nn.Sigmoid(),
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implementation=implementation,
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)
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self.mlp_head = MLP(
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in_dim=self.geo_feat_dim,
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num_layers=num_layers_color,
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layer_width=hidden_dim_color,
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out_dim=3,
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activation=nn.ReLU(),
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out_activation=nn.Sigmoid(),
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implementation=implementation,
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)
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def get_density(self, ray_samples: RaySamples) -> Tuple[Tensor, Tensor]:
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"""Computes and returns the densities."""
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positions = SceneBox.get_normalized_positions(ray_samples.frustums.get_positions(), self.aabb)
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self._sample_locations = positions
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if not self._sample_locations.requires_grad:
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self._sample_locations.requires_grad = True
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positions_flat = positions.view(-1, 3)
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h = self.mlp_base(positions_flat).view(*ray_samples.frustums.shape, -1)
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density_before_activation, base_mlp_out = torch.split(h, [1, self.geo_feat_dim], dim=-1)
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self._density_before_activation = density_before_activation
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# Rectifying the density with an exponential is much more stable than a ReLU or
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# softplus, because it enables high post-activation (float32) density outputs
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# from smaller internal (float16) parameters.
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density = trunc_exp(density_before_activation.to(positions))
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return density, base_mlp_out
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def get_background_rgb(self, ray_bundle: RayBundle) -> Tensor:
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"""Predicts background colors at infinity."""
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directions = get_normalized_directions(ray_bundle.directions)
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outputs_shape = ray_bundle.directions.shape[:-1]
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directions_flat = self.direction_encoding(directions.view(-1, 3))
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background_rgb = self.mlp_background_color(directions_flat).view(*outputs_shape, -1).to(directions)
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return background_rgb
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def get_outputs(
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self, ray_samples: RaySamples, density_embedding: Optional[Tensor] = None
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) -> Dict[FieldHeadNames, Tensor]:
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assert density_embedding is not None
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outputs = {}
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directions = get_normalized_directions(ray_samples.frustums.directions)
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outputs_shape = ray_samples.frustums.directions.shape[:-1]
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h = density_embedding.view(-1, self.geo_feat_dim)
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rgb = self.mlp_head(h).view(*outputs_shape, -1).to(directions)
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outputs.update({FieldHeadNames.RGB: rgb})
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return outputs
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