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nerfstudio/scripts/eval.py
David McAllister cfff2bb65d
Quickstart Guide Fixes (#531)
* key fixes

* Update README.md

* Update run_eval.py

* Better error reporting

* lint

* Removed rgb fine change

* Readme updates

* Justify center
2022-10-02 23:10:03 -07:00

246 lines
9.2 KiB
Python
Executable File

#!/usr/bin/env python
"""
eval.py
"""
from __future__ import annotations
import dataclasses
import json
import logging
import os
import sys
from dataclasses import dataclass
from pathlib import Path
from typing import Literal, Tuple, Union
import dcargs
import mediapy as media
import torch
import yaml
from rich.console import Console
from rich.progress import (
BarColumn,
Progress,
TaskProgressColumn,
TextColumn,
TimeRemainingColumn,
)
from typing_extensions import assert_never
from nerfstudio.cameras.camera_paths import get_path_from_json, get_spiral_path
from nerfstudio.cameras.cameras import Cameras
from nerfstudio.configs import base_config as cfg
from nerfstudio.pipelines.base_pipeline import Pipeline
from nerfstudio.utils.rich_utils import ItersPerSecColumn
console = Console(width=120)
logging.basicConfig(format="[%(filename)s:%(lineno)d] %(message)s", level=logging.INFO)
def _load_checkpoint(config: cfg.TrainerConfig, pipeline: Pipeline) -> Path:
"""Helper function to load checkpointed pipeline
Args:
config (DictConfig): Configuration of pipeline to load
pipeline (Pipeline): Pipeline instance of which to load weights
"""
assert config.load_dir is not None
if config.load_step is None:
console.print("Loading latest checkpoint from load_dir")
# NOTE: this is specific to the checkpoint name format
if not os.path.exists(config.load_dir):
console.rule("Error", style="red")
console.print(f"No checkpoint directory found at {config.load_dir}, ", justify="center")
console.print(
"Please make sure the checkpoint exists, they should be generated periodically during training",
justify="center",
)
sys.exit(1)
load_step = sorted(int(x[x.find("-") + 1 : x.find(".")]) for x in os.listdir(config.load_dir))[-1]
else:
load_step = config.load_step
load_path = config.load_dir / f"step-{load_step:09d}.ckpt"
assert load_path.exists(), f"Checkpoint {load_path} does not exist"
loaded_state = torch.load(load_path, map_location="cpu")
pipeline.load_pipeline(loaded_state["pipeline"])
console.print(f":white_check_mark: Done loading checkpoint from {load_path}")
return load_path
def _render_trajectory_video(
pipeline: Pipeline,
cameras: Cameras,
output_filename: Path,
rendered_output_name: str,
rendered_resolution_scaling_factor: float = 1.0,
seconds: float = 5.0,
) -> None:
"""Helper function to create a video of the spiral trajectory.
Args:
pipeline: Pipeline to evaluate with.
cameras: Cameras to render.
output_filename: Name of the output file.
rendered_output_name: Name of the renderer output to use.
rendered_resolution_scaling_factor: Scaling factor to apply to the camera image resolution.
seconds: Number for the output video.
"""
console.print("[bold green]Creating trajectory video")
images = []
cameras.rescale_output_resolution(rendered_resolution_scaling_factor)
progress = Progress(
TextColumn(":movie_camera: Rendering :movie_camera:"),
BarColumn(),
TaskProgressColumn(show_speed=True),
ItersPerSecColumn(suffix="fps"),
TimeRemainingColumn(elapsed_when_finished=True, compact=True),
)
with progress:
for camera_idx in progress.track(range(cameras.size), description=""):
camera_ray_bundle = cameras.generate_rays(camera_indices=camera_idx).to(pipeline.device)
with torch.no_grad():
outputs = pipeline.model.get_outputs_for_camera_ray_bundle(camera_ray_bundle)
if rendered_output_name not in outputs:
console.rule("Error", style="red")
console.print(f"Could not find {rendered_output_name} in the model outputs", justify="center")
console.print(f"Please set --rendered_output_name to one of: {outputs.keys()}", justify="center")
sys.exit(1)
image = outputs[rendered_output_name].cpu().numpy()
images.append(image)
fps = len(images) / seconds
with console.status("[yellow]Saving video", spinner="bouncingBall"):
media.write_video(output_filename, images, fps=fps)
console.rule("[green] :tada: :tada: :tada: Success :tada: :tada: :tada:")
console.print(f"[green]Saved video to {output_filename}", justify="center")
def _eval_setup(config_path: Path) -> Tuple[cfg.Config, Pipeline, Path]:
"""Shared setup for loading a saved pipeline for evaluation.
Args:
config_path: Path to config YAML file.
Returns:
Loaded config, pipeline module, and corresponding checkpoint.
"""
# load save config
config = yaml.load(config_path.read_text(), Loader=yaml.Loader)
assert isinstance(config, cfg.Config)
# load checkpoints from wherever they were saved
# TODO: expose the ability to choose an arbitrary checkpoint
config.trainer.load_dir = config.get_checkpoint_dir()
config.pipeline.datamanager.eval_image_indices = None
# setup pipeline (which includes the DataManager)
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
pipeline = config.pipeline.setup(device=device, test_mode=True)
assert isinstance(pipeline, Pipeline)
pipeline.eval()
# load checkpointed information
checkpoint_path = _load_checkpoint(config.trainer, pipeline)
return config, pipeline, checkpoint_path
@dataclass
class ComputePSNR:
"""Load a checkpoint, compute some PSNR metrics, and save to a JSON."""
# Path to config YAML file.
load_config: Path
# Name of the output file.
output_path: Path = Path("output.json")
def main(self) -> None:
"""Main function."""
config, pipeline, checkpoint_path = _eval_setup(self.load_config)
assert self.output_path.suffix == ".json"
metrics_dict = pipeline.get_average_eval_image_metrics()
# save output to some file
self.output_path.parent.mkdir(parents=True, exist_ok=True)
benchmark_info = {
"experiment_name": config.experiment_name,
"method_name": config.method_name,
"checkpoint": str(checkpoint_path),
"results": metrics_dict,
}
self.output_path.write_text(json.dumps(benchmark_info, indent=2), "utf8")
console.print(f"Saved results to: {self.output_path}")
@dataclasses.dataclass
class RenderTrajectory:
"""Load a checkpoint, render a trajectory, and save to a video file."""
# Path to config YAML file.
load_config: Path
# Name of the renderer output to use. rgb, depth, etc.
rendered_output_name: str = "rgb"
# Trajectory to render.
traj: Literal["spiral", "interp", "filename"] = "spiral"
# Scaling factor to apply to the camera image resolution.
downscale_factor: int = 1
# Filename of the camera path to render.
camera_path_filename: Path = Path("camera_path.json")
# Name of the output file.
output_path: Path = Path("output.mp4")
# How long the video should be.
seconds: float = 5.0
def main(self) -> None:
"""Main function."""
_, pipeline, _ = _eval_setup(self.load_config)
seconds = self.seconds
# TODO(ethan): use camera information from parsing args
if self.traj == "spiral":
camera_start = pipeline.datamanager.eval_dataloader.get_camera(image_idx=0)
# TODO(ethan): pass in the up direction of the camera
camera_path = get_spiral_path(camera_start, steps=30, radius=0.1)
elif self.traj == "interp":
# cameras_a = pipeline.datamanager.eval_dataloader.get_camera(image_idx=0)
# cameras_b = pipeline.datamanager.eval_dataloader.get_camera(image_idx=10)
# camera_path = get_interpolated_camera_path(cameras, steps=30)
raise NotImplementedError("Interpolated camera path not implemented.")
elif self.traj == "filename":
with open(self.camera_path_filename, "r", encoding="utf-8") as f:
camera_path = json.load(f)
seconds = camera_path["seconds"]
camera_path = get_path_from_json(camera_path)
else:
assert_never(self.traj)
_render_trajectory_video(
pipeline,
camera_path,
output_filename=self.output_path,
rendered_output_name=self.rendered_output_name,
rendered_resolution_scaling_factor=1.0 / self.downscale_factor,
seconds=seconds,
)
def entrypoint():
"""Entrypoint for use with pyproject scripts."""
# A Union over dataclass types will create a subcommand for each type.
#
# TODO: it would make sense to split this script up into separate scripts.
# - To reduce duplicate code, some "upstream" refactor could also simplify the
# shared `_load_checkpoint()` and `_eval_setup()` helpers. The high-level
# operations implemented by each seem fairly universal; ideally the checkpoint
# loading logic, for example, would be the same as what's used for loading a
# checkpoint when resuming a training run.
dcargs.extras.set_accent_color("bright_yellow")
dcargs.cli(Union[ComputePSNR, RenderTrajectory]).main()
if __name__ == "__main__":
entrypoint()