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nerfstudio/nerfstudio/models/nerfplayer_nerfacto.py
T
Matthew Tancik 73f0f5a16a Fix mesh export normals (#1452)
* Fix mesh export normals

* lint
2023-02-19 13:43:43 -08:00

260 lines
11 KiB
Python

# Copyright 2022 The Nerfstudio Team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
NeRFPlayer (https://arxiv.org/abs/2210.15947) implementation with nerfacto backbone.
"""
from __future__ import annotations
import functools
from dataclasses import dataclass, field
from typing import Dict, List, Type
import numpy as np
import torch
from torchmetrics import PeakSignalNoiseRatio
from torchmetrics.functional import structural_similarity_index_measure
from torchmetrics.image.lpip import LearnedPerceptualImagePatchSimilarity
from typing_extensions import Literal
from nerfstudio.cameras.rays import RayBundle
from nerfstudio.field_components.field_heads import FieldHeadNames
from nerfstudio.field_components.spatial_distortions import SceneContraction
from nerfstudio.fields.nerfplayer_nerfacto_field import (
NerfplayerNerfactoField,
TemporalHashMLPDensityField,
)
from nerfstudio.model_components.losses import (
MSELoss,
interlevel_loss,
orientation_loss,
pred_normal_loss,
)
from nerfstudio.model_components.ray_samplers import ProposalNetworkSampler
from nerfstudio.model_components.renderers import (
AccumulationRenderer,
DepthRenderer,
NormalsRenderer,
RGBRenderer,
)
from nerfstudio.model_components.scene_colliders import NearFarCollider
from nerfstudio.model_components.shaders import NormalsShader
from nerfstudio.models.base_model import Model
from nerfstudio.models.nerfacto import NerfactoModel, NerfactoModelConfig
@dataclass
class NerfplayerNerfactoModelConfig(NerfactoModelConfig):
"""Nerfplayer Model Config with Nerfacto backbone"""
_target: Type = field(default_factory=lambda: NerfplayerNerfactoModel)
near_plane: float = 0.05
"""How far along the ray to start sampling."""
far_plane: float = 1000.0
"""How far along the ray to stop sampling."""
background_color: Literal["random", "last_sample", "black", "white"] = "random"
"""Whether to randomize the background color. (Random is reported to be better on DyCheck.)"""
num_levels: int = 16
"""Hashing grid parameter."""
features_per_level: int = 2
"""Hashing grid parameter."""
log2_hashmap_size: int = 18
"""Hashing grid parameter."""
temporal_dim: int = 32
"""Hashing grid parameter. A higher temporal dim means a higher temporal frequency."""
proposal_net_args_list: List[Dict] = field(
default_factory=lambda: [
{"hidden_dim": 16, "temporal_dim": 32, "log2_hashmap_size": 17, "num_levels": 5, "max_res": 64},
{"hidden_dim": 16, "temporal_dim": 32, "log2_hashmap_size": 17, "num_levels": 5, "max_res": 256},
]
)
"""Arguments for the proposal density fields."""
distortion_loss_mult: float = 1e-2
"""Distortion loss multiplier."""
temporal_tv_weight: float = 1
"""Temporal TV balancing weight for feature channels."""
depth_weight: float = 1e-1
"""depth loss balancing weight for feature channels."""
class NerfplayerNerfactoModel(NerfactoModel):
"""Nerfplayer model with Nerfacto backbone.
Args:
config: Nerfplayer configuration to instantiate model
"""
config: NerfplayerNerfactoModelConfig
def populate_modules(self):
"""Set the fields and modules."""
Model.populate_modules(self)
scene_contraction = SceneContraction(order=float("inf"))
# Fields
self.field = NerfplayerNerfactoField(
self.scene_box.aabb,
temporal_dim=self.config.temporal_dim,
num_levels=self.config.num_levels,
features_per_level=self.config.features_per_level,
log2_hashmap_size=self.config.log2_hashmap_size,
spatial_distortion=scene_contraction,
num_images=self.num_train_data,
use_pred_normals=self.config.predict_normals,
use_average_appearance_embedding=self.config.use_average_appearance_embedding,
)
self.density_fns = []
num_prop_nets = self.config.num_proposal_iterations
# Build the proposal network(s)
self.proposal_networks = torch.nn.ModuleList()
if self.config.use_same_proposal_network:
assert len(self.config.proposal_net_args_list) == 1, "Only one proposal network is allowed."
prop_net_args = self.config.proposal_net_args_list[0]
network = TemporalHashMLPDensityField(
self.scene_box.aabb, spatial_distortion=scene_contraction, **prop_net_args
)
self.proposal_networks.append(network)
self.density_fns.extend([network.density_fn for _ in range(num_prop_nets)])
else:
for i in range(num_prop_nets):
prop_net_args = self.config.proposal_net_args_list[min(i, len(self.config.proposal_net_args_list) - 1)]
network = TemporalHashMLPDensityField(
self.scene_box.aabb,
spatial_distortion=scene_contraction,
**prop_net_args,
)
self.proposal_networks.append(network)
self.density_fns.extend([network.density_fn for network in self.proposal_networks])
# Samplers
update_schedule = lambda step: np.clip(
np.interp(step, [0, self.config.proposal_warmup], [0, self.config.proposal_update_every]),
1,
self.config.proposal_update_every,
)
self.proposal_sampler = ProposalNetworkSampler(
num_nerf_samples_per_ray=self.config.num_nerf_samples_per_ray,
num_proposal_samples_per_ray=self.config.num_proposal_samples_per_ray,
num_proposal_network_iterations=self.config.num_proposal_iterations,
single_jitter=self.config.use_single_jitter,
update_sched=update_schedule,
)
# Collider
self.collider = NearFarCollider(near_plane=self.config.near_plane, far_plane=self.config.far_plane)
# renderers
self.renderer_rgb = RGBRenderer(background_color=self.config.background_color)
self.renderer_accumulation = AccumulationRenderer()
self.renderer_depth = DepthRenderer(method="expected") # for depth loss
self.renderer_normals = NormalsRenderer()
# shaders
self.normals_shader = NormalsShader()
# losses
self.rgb_loss = MSELoss()
# metrics
self.psnr = PeakSignalNoiseRatio(data_range=1.0)
self.ssim = structural_similarity_index_measure
self.lpips = LearnedPerceptualImagePatchSimilarity(normalize=True)
self.temporal_distortion = True # for viewer
def get_outputs(self, ray_bundle: RayBundle):
assert ray_bundle.times is not None, "Time not provided."
ray_samples, weights_list, ray_samples_list = self.proposal_sampler(
ray_bundle, density_fns=[functools.partial(f, times=ray_bundle.times) for f in self.density_fns]
)
field_outputs = self.field(ray_samples, compute_normals=self.config.predict_normals)
weights = ray_samples.get_weights(field_outputs[FieldHeadNames.DENSITY])
weights_list.append(weights)
ray_samples_list.append(ray_samples)
rgb = self.renderer_rgb(rgb=field_outputs[FieldHeadNames.RGB], weights=weights)
depth = self.renderer_depth(weights=weights, ray_samples=ray_samples)
accumulation = self.renderer_accumulation(weights=weights)
outputs = {
"rgb": rgb,
"accumulation": accumulation,
"depth": depth,
}
if self.config.predict_normals:
outputs["normals"] = self.normals_shader(
self.renderer_normals(normals=field_outputs[FieldHeadNames.NORMALS], weights=weights)
)
outputs["pred_normals"] = self.normals_shader(
self.renderer_normals(field_outputs[FieldHeadNames.PRED_NORMALS], weights=weights)
)
# These use a lot of GPU memory, so we avoid storing them for eval.
if self.training:
outputs["weights_list"] = weights_list
outputs["ray_samples_list"] = ray_samples_list
if self.training and self.config.predict_normals:
outputs["rendered_orientation_loss"] = orientation_loss(
weights.detach(), field_outputs[FieldHeadNames.NORMALS], ray_bundle.directions
)
outputs["rendered_pred_normal_loss"] = pred_normal_loss(
weights.detach(),
field_outputs[FieldHeadNames.NORMALS].detach(),
field_outputs[FieldHeadNames.PRED_NORMALS],
)
for i in range(self.config.num_proposal_iterations):
outputs[f"prop_depth_{i}"] = self.renderer_depth(weights=weights_list[i], ray_samples=ray_samples_list[i])
return outputs
def get_loss_dict(self, outputs, batch, metrics_dict=None):
loss_dict = {}
image = batch["image"].to(self.device)
loss_dict["rgb_loss"] = self.rgb_loss(image, outputs["rgb"])
if self.training:
loss_dict["interlevel_loss"] = self.config.interlevel_loss_mult * interlevel_loss(
outputs["weights_list"], outputs["ray_samples_list"]
)
assert metrics_dict is not None and "distortion" in metrics_dict
loss_dict["distortion_loss"] = self.config.distortion_loss_mult * metrics_dict["distortion"]
if self.config.predict_normals:
# orientation loss for computed normals
loss_dict["orientation_loss"] = self.config.orientation_loss_mult * torch.mean(
outputs["rendered_orientation_loss"]
)
# ground truth supervision for normals
loss_dict["pred_normal_loss"] = self.config.pred_normal_loss_mult * torch.mean(
outputs["rendered_pred_normal_loss"]
)
if "depth_image" in batch.keys() and self.config.depth_weight > 0:
mask = (batch["depth_image"] != 0).view([-1])
loss_dict["depth_loss"] = 0
l = lambda x: self.config.depth_weight * (x - batch["depth_image"][mask]).pow(2).mean()
loss_dict["depth_loss"] = l(outputs["depth"][mask])
for i in range(self.config.num_proposal_iterations):
loss_dict["depth_loss"] += l(outputs[f"prop_depth_{i}"][mask])
if self.config.temporal_tv_weight > 0:
loss_dict["temporal_tv_loss"] = self.field.mlp_base.get_temporal_tv_loss()
for net in self.proposal_networks:
loss_dict["temporal_tv_loss"] += net.encoding.get_temporal_tv_loss()
loss_dict["temporal_tv_loss"] *= self.config.temporal_tv_weight
return loss_dict