Files
nerfstudio/pyrad/viewer/server/commands.py
T
Ethan Weber 44c5e3264c Documenting viewer and faster image sending (#86)
* updated three.js version. only send camera information when it moves

* changing code back to updating camera constantly because packets seem to be lost

* name change

* starting viewer docs

* new workflow

* ga

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* homepage

* homepage

* / to ?

* more documentation

* fixed none error

* instant ngp fix

* faster image sending over tcp. instant ngp bin fix. lowest res when moving

* black

* requirements
2022-07-07 00:03:45 -07:00

102 lines
2.8 KiB
Python

# Copyright 2022 The Plenoptix Team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from __future__ import absolute_import, division, print_function
import sys
if sys.version_info >= (3, 0):
unicode = str
from .geometry import (
Geometry,
Object,
Mesh,
MeshPhongMaterial,
OrthographicCamera,
PerspectiveCamera,
PointsMaterial,
Points,
)
from .path import Path
class SetObject:
__slots__ = ["object", "path"]
def __init__(self, geometry_or_object, material=None, path=None):
if isinstance(geometry_or_object, Object):
if material is not None:
raise (ValueError("Please supply either an Object OR a Geometry and a Material"))
self.object = geometry_or_object
elif isinstance(geometry_or_object, (OrthographicCamera, PerspectiveCamera)):
self.object = geometry_or_object
else:
if material is None:
material = MeshPhongMaterial()
if isinstance(material, PointsMaterial):
self.object = Points(geometry_or_object, material)
else:
self.object = Mesh(geometry_or_object, material)
if path is not None:
self.path = path
else:
self.path = Path()
def lower(self):
return {"type": "set_object", "object": self.object.lower(), "path": self.path.lower()}
class GetObject:
__slots__ = ["path"]
def __init__(self, path):
self.path = path
def lower(self):
return {"type": "get_object", "path": self.path.lower()}
class SetTransform:
__slots__ = ["matrix", "path"]
def __init__(self, matrix, path):
self.matrix = matrix
self.path = path
def lower(self):
return {"type": "set_transform", "path": self.path.lower(), "matrix": list(self.matrix.T.flatten())}
class Delete:
__slots__ = ["path"]
def __init__(self, path):
self.path = path
def lower(self):
return {"type": "delete", "path": self.path.lower()}
class SetProperty:
__slots__ = ["path", "key", "value"]
def __init__(self, key, value, path):
self.key = key
self.value = value
self.path = path
def lower(self):
return {"type": "set_property", "path": self.path.lower(), "property": self.key.lower(), "value": self.value}