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nerfstudio/pyrad/cameras/transformations.py
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Ethan Weber 1e22984d87 Initial viewer (visualizer) code (#52)
* some initial code for viewer. copying from other repos

* adding electron support

* moving some test files around. need to rewrite these

* camera traj. test cases. starting to transmit images

* still working on vis

* reorganized viewer and figured out websocket sending from client. need to do with camera pose

* black

* temporarily ignore pylinting for viewer

* ignore viewer

* fixed array

* license and fixed ignore in pyproject.toml

* improved syntax
2022-06-16 12:11:40 -07:00

291 lines
8.8 KiB
Python

# Copyright 2022 The Plenoptix Team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Camera transformation helper code.
"""
import math
import numpy as np
_EPS = np.finfo(float).eps * 4.0
def unit_vector(data, axis=None, out=None):
"""Return ndarray normalized by length, i.e. Euclidean norm, along axis.
>>> v0 = np.random.random(3)
>>> v1 = unit_vector(v0)
>>> np.allclose(v1, v0 / np.linalg.norm(v0))
True
>>> v0 = np.random.rand(5, 4, 3)
>>> v1 = unit_vector(v0, axis=-1)
>>> v2 = v0 / np.expand_dims(np.sqrt(np.sum(v0*v0, axis=2)), 2)
>>> np.allclose(v1, v2)
True
>>> v1 = unit_vector(v0, axis=1)
>>> v2 = v0 / np.expand_dims(np.sqrt(np.sum(v0*v0, axis=1)), 1)
>>> np.allclose(v1, v2)
True
>>> v1 = np.empty((5, 4, 3))
>>> unit_vector(v0, axis=1, out=v1)
>>> np.allclose(v1, v2)
True
>>> list(unit_vector([]))
[]
>>> list(unit_vector([1]))
[1.0]
"""
if out is None:
data = np.array(data, dtype=np.float64, copy=True)
if data.ndim == 1:
data /= math.sqrt(np.dot(data, data))
return data
else:
if out is not data:
out[:] = np.array(data, copy=False)
data = out
length = np.atleast_1d(np.sum(data * data, axis))
np.sqrt(length, length)
if axis is not None:
length = np.expand_dims(length, axis)
data /= length
if out is None:
return data
def quaternion_from_matrix(matrix, isprecise=False):
"""Return quaternion from rotation matrix.
If isprecise is True, the input matrix is assumed to be a precise rotation
matrix and a faster algorithm is used.
>>> q = quaternion_from_matrix(np.identity(4), True)
>>> np.allclose(q, [1, 0, 0, 0])
True
>>> q = quaternion_from_matrix(np.diag([1, -1, -1, 1]))
>>> np.allclose(q, [0, 1, 0, 0]) or np.allclose(q, [0, -1, 0, 0])
True
>>> R = rotation_matrix(0.123, (1, 2, 3))
>>> q = quaternion_from_matrix(R, True)
>>> np.allclose(q, [0.9981095, 0.0164262, 0.0328524, 0.0492786])
True
>>> R = [[-0.545, 0.797, 0.260, 0], [0.733, 0.603, -0.313, 0],
... [-0.407, 0.021, -0.913, 0], [0, 0, 0, 1]]
>>> q = quaternion_from_matrix(R)
>>> np.allclose(q, [0.19069, 0.43736, 0.87485, -0.083611])
True
>>> R = [[0.395, 0.362, 0.843, 0], [-0.626, 0.796, -0.056, 0],
... [-0.677, -0.498, 0.529, 0], [0, 0, 0, 1]]
>>> q = quaternion_from_matrix(R)
>>> np.allclose(q, [0.82336615, -0.13610694, 0.46344705, -0.29792603])
True
>>> R = random_rotation_matrix()
>>> q = quaternion_from_matrix(R)
>>> is_same_transform(R, quaternion_matrix(q))
True
>>> R = euler_matrix(0.0, 0.0, np.pi/2.0)
>>> np.allclose(quaternion_from_matrix(R, isprecise=False),
... quaternion_from_matrix(R, isprecise=True))
True
"""
M = np.array(matrix, dtype=np.float64, copy=False)[:4, :4]
if isprecise:
q = np.empty((4,))
t = np.trace(M)
if t > M[3, 3]:
q[0] = t
q[3] = M[1, 0] - M[0, 1]
q[2] = M[0, 2] - M[2, 0]
q[1] = M[2, 1] - M[1, 2]
else:
i, j, k = 1, 2, 3
if M[1, 1] > M[0, 0]:
i, j, k = 2, 3, 1
if M[2, 2] > M[i, i]:
i, j, k = 3, 1, 2
t = M[i, i] - (M[j, j] + M[k, k]) + M[3, 3]
q[i] = t
q[j] = M[i, j] + M[j, i]
q[k] = M[k, i] + M[i, k]
q[3] = M[k, j] - M[j, k]
q *= 0.5 / math.sqrt(t * M[3, 3])
else:
m00 = M[0, 0]
m01 = M[0, 1]
m02 = M[0, 2]
m10 = M[1, 0]
m11 = M[1, 1]
m12 = M[1, 2]
m20 = M[2, 0]
m21 = M[2, 1]
m22 = M[2, 2]
# symmetric matrix K
K = np.array(
[
[m00 - m11 - m22, 0.0, 0.0, 0.0],
[m01 + m10, m11 - m00 - m22, 0.0, 0.0],
[m02 + m20, m12 + m21, m22 - m00 - m11, 0.0],
[m21 - m12, m02 - m20, m10 - m01, m00 + m11 + m22],
]
)
K /= 3.0
# quaternion is eigenvector of K that corresponds to largest eigenvalue
w, V = np.linalg.eigh(K)
q = V[[3, 0, 1, 2], np.argmax(w)]
if q[0] < 0.0:
np.negative(q, q)
return q
def quaternion_slerp(quat0, quat1, fraction, spin=0, shortestpath=True):
"""Return spherical linear interpolation between two quaternions.
>>> q0 = random_quaternion()
>>> q1 = random_quaternion()
>>> q = quaternion_slerp(q0, q1, 0)
>>> np.allclose(q, q0)
True
>>> q = quaternion_slerp(q0, q1, 1, 1)
>>> np.allclose(q, q1)
True
>>> q = quaternion_slerp(q0, q1, 0.5)
>>> angle = math.acos(np.dot(q0, q))
>>> (np.allclose(2, math.acos(np.dot(q0, q1)) / angle) or
np.allclose(2, math.acos(-np.dot(q0, q1)) / angle))
True
"""
q0 = unit_vector(quat0[:4])
q1 = unit_vector(quat1[:4])
if fraction == 0.0:
return q0
elif fraction == 1.0:
return q1
d = np.dot(q0, q1)
if abs(abs(d) - 1.0) < _EPS:
return q0
if shortestpath and d < 0.0:
# invert rotation
d = -d
np.negative(q1, q1)
angle = math.acos(d) + spin * math.pi
if abs(angle) < _EPS:
return q0
isin = 1.0 / math.sin(angle)
q0 *= math.sin((1.0 - fraction) * angle) * isin
q1 *= math.sin(fraction * angle) * isin
q0 += q1
return q0
def quaternion_matrix(quaternion):
"""Return homogeneous rotation matrix from quaternion.
>>> M = quaternion_matrix([0.99810947, 0.06146124, 0, 0])
>>> np.allclose(M, rotation_matrix(0.123, [1, 0, 0]))
True
>>> M = quaternion_matrix([1, 0, 0, 0])
>>> np.allclose(M, np.identity(4))
True
>>> M = quaternion_matrix([0, 1, 0, 0])
>>> np.allclose(M, np.diag([1, -1, -1, 1]))
True
"""
q = np.array(quaternion, dtype=np.float64, copy=True)
n = np.dot(q, q)
if n < _EPS:
return np.identity(4)
q *= math.sqrt(2.0 / n)
q = np.outer(q, q)
return np.array(
[
[1.0 - q[2, 2] - q[3, 3], q[1, 2] - q[3, 0], q[1, 3] + q[2, 0], 0.0],
[q[1, 2] + q[3, 0], 1.0 - q[1, 1] - q[3, 3], q[2, 3] - q[1, 0], 0.0],
[q[1, 3] - q[2, 0], q[2, 3] + q[1, 0], 1.0 - q[1, 1] - q[2, 2], 0.0],
[0.0, 0.0, 0.0, 1.0],
]
)
def get_interpolated_poses(poseA, poseB, steps=10):
"""Return interpolation of poses with specified number of steps.
Args:
poseA
poseB
Return:
list of poses
"""
quatA = quaternion_from_matrix(poseA[:3, :3])
quatB = quaternion_from_matrix(poseB[:3, :3])
ts = np.linspace(0, 1, steps)
quats = [quaternion_slerp(quatA, quatB, t) for t in ts]
trans = [(1 - t) * poseA[:3, 3] + t * poseB[:3, 3] for t in ts]
posesAB = []
for quat, tran in zip(quats, trans):
pose = np.identity(4)
pose[:3, :3] = quaternion_matrix(quat)[:3, :3]
pose[:3, 3] = tran
posesAB.append(pose)
return posesAB
def get_interpolated_K(KA, KB, steps=10):
"""
Interpolate between two camera poses.
Args:
Returns:
"""
Ks = []
ts = np.linspace(0, 1, steps)
for t in ts:
newK = KA * (1.0 - t) + KB * t
Ks.append(newK)
return Ks
def get_interpolated_poses_many(list_of_poses, list_of_Ks, steps_per_transition=10):
"""
Args:
list_of_poses
steps
distances_per_step
Returns:
"""
traj = []
Ks = []
for idx in range(len(list_of_poses) - 1):
poseA = list_of_poses[idx]
poseB = list_of_poses[idx + 1]
# steps = int(np.linalg.norm(poseA[:3,3] - poseB[:3,3], ord=2) / distance_per_step)
posesAB = get_interpolated_poses(poseA, poseB, steps=steps_per_transition)
traj += posesAB
Ks += get_interpolated_K(list_of_Ks[idx], list_of_Ks[idx + 1], steps_per_transition)
return traj, Ks
def get_swirl_poses(pose):
"""
Returns a swirl around the camera poses.
# TODO(ethan): add parameters and make this work
"""
N_frames = 30 * 4
dx = np.linspace(0, 0.03, N_frames)
dy = np.linspace(0, -0.1, N_frames)
dz = np.linspace(0, 0.5, N_frames)
poses = np.tile(pose, (N_frames, 1, 1))
for i in range(N_frames):
poses[i, 0, 3] += dx[i]
poses[i, 1, 3] += dy[i]
poses[i, 2, 3] += dz[i]
return poses