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* updated three.js version. only send camera information when it moves * changing code back to updating camera constantly because packets seem to be lost * interrupting function during rendering * small linting fixes * added logic for interrupting rendering + separted out visualizer logic from trainer Co-authored-by: evonneng <evonne_ng@berkeley.edu>
28 lines
573 B
YAML
28 lines
573 B
YAML
defaults:
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- graph_default
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- _self_
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method_name: instant_ngp
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data:
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pixel_sampler:
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num_rays_per_batch: 4096 # for training
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dataloader_eval:
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num_rays_per_chunk: 16384 # for evaluation
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graph:
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_target_: pyrad.graphs.instant_ngp.NGPGraph
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collider_config:
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_target_: pyrad.graphs.modules.scene_colliders.AABBBoxCollider
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field_implementation: tcnn # torch, tcnn, ...
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loss_coefficients: # loss coefficients
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rgb_loss: 1.0
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# optimizer options for network
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optimizers:
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fields:
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optimizer:
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lr: 1e-2
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scheduler: null
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viewer:
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enable: True |