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nerfstudio/video_rendering_code/hdr_blender.py
T
2024-05-19 17:08:41 -04:00

59 lines
1.7 KiB
Python

"""
Script to render IBL renders
Usage: blender <blend file> -P hdr_blender.py -b
"""
import os
import random
from math import radians
from os import listdir
from os.path import isfile, join
import bpy
import cycles
from mathutils import Euler, Matrix, Vector
import sys
argv = sys.argv
argv = argv[argv.index("--") + 1:] # get all args after "--"
inp_dirs = [argv[0]]
out_dirs = [argv[1]]
pairs = list(zip(inp_dirs,out_dirs))
scn = bpy.context.scene
scn.render.engine = 'CYCLES'
scn.render.image_settings.file_format = 'OPEN_EXR'
scn.world.use_nodes = True
# Enabf_le GPU rendering.
# bpy.context.preferences.addons['cycles'].preferences.compute_device_type = 'CUDA'
bpy.context.preferences.addons['cycles'].preferences.get_devices()
for device in bpy.context.preferences.addons['cycles'].preferences.devices:
if "TITAN RX" == device.name:
device.use = True
else:
device.use = False
# select world node tree
wd = scn.world
nt = bpy.data.worlds[wd.name].node_tree
for pair in pairs:
inp, out = pair
inp = inp
os.makedirs(out,exist_ok=True)
S = bpy.context.scene
envFiles = [f for f in listdir(inp) if isfile(join(inp, f)) and f.endswith('.exr')]
i = 0
for env_map in envFiles:
env_file = join(inp, env_map)
bpy.ops.image.open(filepath=env_file, directory=inp, files=[
{"name": env_map, "name": env_map}], show_multiview=False)
output_name = env_map.split('.')[0] +'.exr'
backNode = nt.nodes['Environment Texture']
backNode.image = bpy.data.images.load(env_file)
bpy.context.scene.render.filepath = os.path.join(out, output_name)
print("Output",os.path.join(out, output_name))
bpy.ops.render.render(write_still=True)