4
0
mirror of https://github.com/nerfstudio-project/nerfstudio.git synced 2026-11-11 18:44:21 +08:00
nerfstudio/radiance/structures/rays.py
2022-05-30 09:24:12 -07:00

245 lines
8.6 KiB
Python

"""
Some ray datastructures.
"""
import random
from dataclasses import dataclass
from typing import Optional
import torch
from torchtyping import TensorType
from radiance.utils.misc import is_not_none
@dataclass
class PointSamples:
"""Samples in space.
Args:
positions (TensorType[..., 3]): XYZ locations
directions (TensorType[..., 3]): Unit direction vector
camera_indices (TensorType[..., 1]): Camera index
valid_mask (TensorType[...]): Rays that are valid
"""
positions: TensorType[..., 3]
directions: TensorType[..., 3] = None
camera_indices: TensorType[..., 1] = None
valid_mask: TensorType[...] = None
def apply_masks(self) -> "PointSamples":
"""Use valid_mask to mask samples.
Returns:
PointSamples: New set of masked samples.
"""
if is_not_none(self.valid_mask):
positions = self.positions[self.valid_mask]
directions = self.directions[self.valid_mask] if is_not_none(self.directions) else self.directions
camera_indices = (
self.camera_indices[self.valid_mask] if is_not_none(self.camera_indices) else self.camera_indices
)
return PointSamples(
positions=positions,
directions=directions,
camera_indices=camera_indices,
)
return PointSamples(
positions=self.positions,
directions=self.directions,
camera_indices=self.camera_indices,
)
@dataclass
class RaySamples:
"""Samples along a ray
Args:
positions (TensorType[..., 3]): XYZ locations
directions (TensorType[..., 3]): Unit direction vector
camera_indices (TensorType[..., 1]): Camera index
valid_mask (TensorType[...]): Rays that are valid
ts (TensorType[..., 1]): "time steps", distances along ray
deltas )TensorType[..., 1]): "width" of each sample
"""
positions: TensorType[..., 3]
directions: TensorType[..., 3] = None
camera_indices: TensorType[..., 1] = None
valid_mask: TensorType[...] = None
ts: TensorType[..., 1] = None
deltas: TensorType[..., 1] = None
def to_point_samples(self) -> PointSamples:
"""Convert to PointSamples instance and return."""
# TODO: make this more interpretable
return PointSamples(positions=self.positions, directions=self.directions, valid_mask=self.valid_mask)
def get_weights(self, densities: TensorType[..., "num_samples", 1]) -> TensorType[..., "num_samples"]:
"""Return weights based on predicted densities
Args:
densities (TensorType[..., "num_samples", 1]): Predicted densities for samples along ray
Returns:
TensorType[..., "num_samples"]: Weights for each sample
"""
delta_density = self.deltas * densities[..., 0]
alphas = 1 - torch.exp(-delta_density)
# mip-nerf version of transmittance calculation:
transmittance = torch.cumsum(delta_density[..., :-1], dim=-1)
transmittance = torch.cat(
[torch.zeros((*transmittance.shape[:1], 1)).to(densities.device), transmittance], axis=-1
)
transmittance = torch.exp(-transmittance) # [..., "num_samples"]
# most nerf codebases do the following:
# transmittance = torch.cat(
# [torch.ones((*alphas.shape[:1], 1)).to(densities.device), 1.0 - alphas + 1e-10], dim=-1
# )
# transmittance = torch.cumprod(transmittance, dim=-1)[..., :-1] # [..., "num_samples"]
weights = alphas * transmittance # [..., "num_samples"]
return weights
def set_valid_mask(self, valid_mask: TensorType[..., "num_samples"]) -> None:
"""Sets valid mask"""
self.valid_mask = valid_mask
@dataclass
class RayBundle:
"""A bundle of ray parameters.
Args:
origins (TensorType[..., 3]): Ray origins (XYZ)
directions (TensorType[..., 3]): Unit ray direction vector
camera_indices (TensorType[..., 1]): Camera indices
nears (TensorType[..., 1]): Distance along ray to start sampling
fars (TensorType[..., 1]): Rays Distance along ray to stop sampling
valid_mask (TensorType[...]): Rays that are valid
"""
origins: TensorType["num_rays", 3]
directions: TensorType["num_rays", 3]
camera_indices: Optional[TensorType["num_rays", 1]] = None
nears: Optional[TensorType["num_rays"]] = None
fars: Optional[TensorType["num_rays"]] = None
valid_mask: Optional[TensorType["num_rays"]] = None
def move_to_device(self, device: torch.device) -> None:
"""Move bundle data to a device.
Args:
device (torch.device): Device to move tensors to.
"""
self.origins = self.origins.to(device)
self.directions = self.directions.to(device)
if not isinstance(self.camera_indices, type(None)):
self.camera_indices = self.camera_indices.to(device)
def set_camera_indices(self, camera_index: int) -> None:
"""Sets all of the the camera indices to a specific camera index.
Args:
camera_index (int): Camera index.
"""
self.camera_indices = torch.ones_like(self.origins[..., 0]).long() * camera_index
def __len__(self):
num_rays = torch.numel(self.origins) // self.origins.shape[-1]
return num_rays
def sample(self, num_rays: int) -> "RayBundle":
"""Returns a RayBundle as a subset of rays.
Args:
num_rays (int): Number of rays in output RayBundle
Returns:
RayBundle: RayBundle with subset of rays.
"""
assert num_rays <= len(self)
indices = random.sample(range(len(self)), k=num_rays)
return RayBundle(
origins=self.origins[indices],
directions=self.directions[indices],
camera_indices=self.camera_indices[indices],
)
def get_masked_ray_bundle(self, valid_mask: TensorType) -> "RayBundle":
"""Return a masked instance of the ray bundle.
Args:
valid_mask (TensorType): Mask of rays to keep.
Returns:
RayBundle: RayBundle of masked rays.
"""
return RayBundle(
origins=self.origins[valid_mask],
directions=self.directions[valid_mask],
camera_indices=self.camera_indices[valid_mask] if is_not_none(self.camera_indices) else None,
nears=self.nears[valid_mask] if is_not_none(self.nears) else None,
fars=self.fars[valid_mask] if is_not_none(self.fars) else None,
valid_mask=self.valid_mask[valid_mask] if is_not_none(self.valid_mask) else None,
)
def get_row_major_sliced_ray_bundle(self, start_idx: int, end_idx: int) -> "RayBundle":
"""Flattens RayBundle and extracts chunk given start and end indicies.
Args:
start_idx (int): Start index of RayBundle chunk.
end_idx (int): End index of RayBundle chunk.
Returns:
RayBundle: Flattened RayBundle with end_idx-start_idx rays.
"""
camera_indices = (
self.camera_indices.view(-1)[start_idx:end_idx] if not isinstance(self.camera_indices, type(None)) else None
)
return RayBundle(
origins=self.origins.view(-1, 3)[start_idx:end_idx],
directions=self.directions.view(-1, 3)[start_idx:end_idx],
camera_indices=camera_indices,
)
def get_ray_samples(self, ts: TensorType[..., "num_samples"]) -> RaySamples:
"""Produces samples for each ray by projection points along the ray direction.
Args:
ts (TensorType[..., "num_samples"]): Distance from origin of sample points.
Returns:
RaySamples: Samples projected along ray.
"""
positions = self.origins[:, None] + ts[:, :, None] * self.directions[:, None]
directions = self.directions.unsqueeze(1).repeat(1, positions.shape[1], 1)
valid_mask = torch.ones_like(ts, dtype=torch.bool)
dists = ts[..., 1:] - ts[..., :-1]
dists = torch.cat([dists, dists[..., -1:]], -1) # [N_rays, N_samples]
deltas = dists * torch.norm(self.directions[..., None, :], dim=-1)
if self.camera_indices is not None:
camera_indices = self.camera_indices.unsqueeze(1).repeat(1, positions.shape[1])
else:
camera_indices = None
ray_samples = RaySamples(
positions=positions,
directions=directions,
camera_indices=camera_indices,
valid_mask=valid_mask,
ts=ts,
deltas=deltas,
)
return ray_samples