Files
nerfstudio/pyproject.toml
T
Ethan Weber 676beebb14 Setting near and far with scene bounds collider. Also LR schedules. (#74)
* some initial cuda code as I learn. using git to save progress.

* first cuda kernel for ray sampling that mostly works

* cleaning up code. working on lr. structs for scene bounds aabb

* added scene bounds collider code

* updated setup

* setup

* setup

* black

* including some files

* exporting env variable

* new file

* git workflows

* github actions

* github actions

* github actions

* removing env var
2022-05-16 14:03:19 -07:00

29 lines
630 B
TOML

[build-system]
requires = ["setuptools>=42"]
build-backend = "setuptools.build_meta"
# black
[tool.black]
line-length = 120
# pylint
[tool.pylint.messages_control]
max-line-length = 120
generated-members = ["numpy.*", "torch.*", "cv2.*", "cv.*"]
good-names-rgxs = "^[_a-zA-Z][_a-z0-9]?$"
ignore = ["mattport/cuda", "tests/cuda"]
disable = [
"too-many-arguments",
"fixme",
"too-many-locals",
"too-many-instance-attributes",
"duplicate-code",
]
#pytest
[tool.pytest.ini_options]
addopts = "--typeguard-packages=mattport --torchtyping-patch-typeguard --disable-warnings --ignore=tests/cuda"
testpaths = [
"tests",
]