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* some initial cuda code as I learn. using git to save progress. * first cuda kernel for ray sampling that mostly works * cleaning up code. working on lr. structs for scene bounds aabb * added scene bounds collider code * updated setup * setup * setup * black * including some files * exporting env variable * new file * git workflows * github actions * github actions * github actions * removing env var
5 lines
105 B
Plaintext
5 lines
105 B
Plaintext
/*
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* Helper code.
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*/
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#define CUDA_NUM_BLOCKS_NEEDED(Q, CUDA_N_THREADS) ((Q - 1) / CUDA_N_THREADS + 1) |