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* some initial cuda code as I learn. using git to save progress. * first cuda kernel for ray sampling that mostly works * cleaning up code. working on lr. structs for scene bounds aabb * added scene bounds collider code * updated setup * setup * setup * black * including some files * exporting env variable * new file * git workflows * github actions * github actions * github actions * removing env var
41 lines
922 B
YAML
41 lines
922 B
YAML
# saving model specifications
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model_dir: /tmp/mattport_models/
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steps_per_save: null
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steps_per_test: 100
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max_num_iterations: 1000000
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# pretrained loading options
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resume_train:
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load_dir: # pretrained model directory
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load_step: # pretrained model's step number
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network:
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_target_: mattport.nerf.graph.vanilla_nerf.NeRFGraph
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near_plane: 2.0
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far_plane: 6.0
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num_coarse_samples: 64
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num_importance_samples: 128
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loss_coefficients: # loss coefficients
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rgb_loss_coarse: 1.0
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rgb_loss_fine: 1.0
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# optimizer options for network
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param_groups:
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fields:
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optimizer:
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_target_: torch.optim.Adam
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lr: 0.0005
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scheduler:
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_target_: mattport.nerf.optimizers.ExponentialDecaySchedule
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lr_final: 0.000005
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max_steps: 1000000
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cameras:
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optimizer:
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_target_: torch.optim.SGD
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lr: 1e-4
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scheduler:
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_target_: torch.optim.lr_scheduler.ExponentialLR
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gamma: 0.1
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