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* some initial cuda code as I learn. using git to save progress. * first cuda kernel for ray sampling that mostly works * cleaning up code. working on lr. structs for scene bounds aabb * added scene bounds collider code * updated setup * setup * setup * black * including some files * exporting env variable * new file * git workflows * github actions * github actions * github actions * removing env var
16 lines
322 B
YAML
16 lines
322 B
YAML
defaults:
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# dataset options
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- dataset: blender_lego
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# validation options
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val_image_indices: [0, 10, 20] # Which images to evaluate on.
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val_downscale_factor: 8
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# dataloader options
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dataloader:
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num_workers: 4
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shuffle: true
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num_images_to_sample_from: 8
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num_rays_per_batch: 1024
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num_times_to_repeat_images: 40
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