mirror of
https://github.com/nerfstudio-project/nerfstudio.git
synced 2026-11-11 02:24:38 +08:00
* Copy in `viser` communication infrastructure * Update background image * Add build directory to fix viser HTTP server May want to remove these later * Copy in `viser` communication infrastructure * Update background image * Pass dataset vis using viser * initial impl of ViewerParameter * idk what i did but brent and matt know * Suppress eslint typescript warnings * implement ViewerElement base class, then ViewerButton, ViewerSlider, etc * client -> server message setup * multi folder stuff * Stream controls over viser * import * add types to viewer_param.py * Move another message to viser * Update folder color * Use non throttled messages * multiple folders works * Cleanup, more porting * starting impl of control panel in viser * More porting * scenebox to viser * Cleanup * Fix render updates * More cleanup, docs, typing * start control_panel.py * set_hidden logic but not merged in * control_panel replicates behavior of existing control panel (visually), except for setting the list of output options. not yet integrated with viewer_utils.py for logic flow. also implemented set_disabled and set_hidden in javscript/ViewerElement side * Remove some original leva components * add some train util logic, attempt set_value, doesn't work on javascript side fully yet (value updates but not slider visually * bye zmq * missing call to decoder * 'gui_set' works properly, control panel now replicates behavior of original * remove print * Fix status viewer message * More cleanup * support set_options in dropdown * hiding buttons works correctly * fix set_options, switch from cur_value to get_value() * Fix slowdown * output options * colormap logic converted * add handle to cb_hook * fix some lambda bugs * cleanup * Save checkpoint logic readded * Cleanup and minor fixes * snappier ui * Refactoring * Fix state update bugs * Bug fixes * Write less to redux * added comments to reducer code * Render state machine (#1727) * state machine works, but train step throttling not implemented * more step logic, cleanup * remove random try catcH * mutex logic for render * Update lock logic * types and docs * added some state machine logic to help rerenders * merge --------- Co-authored-by: Justin <justin.g.kerr@gmail.com> * Refactor and cleanup * More cleanup and docs * docstring to gui_utils * docstrings, rename viewer_param.py to viewer_elements.py * Fix viewer, remove bridge stuff * Render on connect * Fix lint errors * More eslint fixes * render_freq logic * better rerender logic for crop * More cleanup * Purge * Cleanup * Lint fixes * Fix cache * better parsing logic * Fix infinite test * More cleanup * typo * Update webdocs * Update docs * rerender on custom hooks * add more docs * Use shared utilities in `viser.infra` * rework callback to use elements instead of handles * Fix ESlint errors * change naming of handle to element, add setter for value * cleanup --------- Co-authored-by: Matt Tancik <mattt4001@gmail.com> Co-authored-by: Justin <justin.g.kerr@gmail.com> Co-authored-by: Ethan Weber <eweb0124@gmail.com> Co-authored-by: Matthew Tancik <tancik@berkeley.edu>
433 lines
17 KiB
Python
433 lines
17 KiB
Python
"""
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Script for exporting NeRF into other formats.
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"""
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# pylint: disable=no-member
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from __future__ import annotations
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import json
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import os
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import sys
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from dataclasses import dataclass, field
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from pathlib import Path
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from typing import List, Optional, Tuple, Union
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import numpy as np
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import open3d as o3d
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import torch
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import tyro
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from rich.console import Console
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from typing_extensions import Annotated, Literal
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from nerfstudio.cameras.rays import RayBundle
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from nerfstudio.exporter import texture_utils, tsdf_utils
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from nerfstudio.exporter.exporter_utils import (
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collect_camera_poses,
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generate_point_cloud,
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get_mesh_from_filename,
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)
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from nerfstudio.exporter.marching_cubes import (
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generate_mesh_with_multires_marching_cubes,
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)
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from nerfstudio.pipelines.base_pipeline import Pipeline, VanillaPipeline
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from nerfstudio.utils.eval_utils import eval_setup
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CONSOLE = Console(width=120)
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@dataclass
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class Exporter:
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"""Export the mesh from a YML config to a folder."""
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load_config: Path
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"""Path to the config YAML file."""
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output_dir: Path
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"""Path to the output directory."""
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@dataclass
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class ExportPointCloud(Exporter):
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"""Export NeRF as a point cloud."""
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num_points: int = 1000000
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"""Number of points to generate. May result in less if outlier removal is used."""
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remove_outliers: bool = True
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"""Remove outliers from the point cloud."""
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estimate_normals: bool = False
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"""Estimate normals for the point cloud."""
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depth_output_name: str = "depth"
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"""Name of the depth output."""
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rgb_output_name: str = "rgb"
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"""Name of the RGB output."""
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use_bounding_box: bool = True
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"""Only query points within the bounding box"""
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bounding_box_min: Tuple[float, float, float] = (-1, -1, -1)
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"""Minimum of the bounding box, used if use_bounding_box is True."""
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bounding_box_max: Tuple[float, float, float] = (1, 1, 1)
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"""Maximum of the bounding box, used if use_bounding_box is True."""
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num_rays_per_batch: int = 32768
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"""Number of rays to evaluate per batch. Decrease if you run out of memory."""
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std_ratio: float = 10.0
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"""Threshold based on STD of the average distances across the point cloud to remove outliers."""
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def main(self) -> None:
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"""Export point cloud."""
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if not self.output_dir.exists():
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self.output_dir.mkdir(parents=True)
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_, pipeline, _, _ = eval_setup(self.load_config)
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# Increase the batchsize to speed up the evaluation.
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pipeline.datamanager.train_pixel_sampler.num_rays_per_batch = self.num_rays_per_batch
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pcd = generate_point_cloud(
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pipeline=pipeline,
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num_points=self.num_points,
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remove_outliers=self.remove_outliers,
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estimate_normals=self.estimate_normals,
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rgb_output_name=self.rgb_output_name,
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depth_output_name=self.depth_output_name,
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normal_output_name=None,
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use_bounding_box=self.use_bounding_box,
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bounding_box_min=self.bounding_box_min,
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bounding_box_max=self.bounding_box_max,
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std_ratio=self.std_ratio,
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)
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torch.cuda.empty_cache()
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CONSOLE.print(f"[bold green]:white_check_mark: Generated {pcd}")
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CONSOLE.print("Saving Point Cloud...")
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tpcd = o3d.t.geometry.PointCloud.from_legacy(pcd)
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# The legacy PLY writer converts colors to UInt8,
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# let us do the same to save space.
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tpcd.point.colors = (tpcd.point.colors * 255).to(o3d.core.Dtype.UInt8)
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o3d.t.io.write_point_cloud(str(self.output_dir / "point_cloud.ply"), tpcd)
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print("\033[A\033[A")
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CONSOLE.print("[bold green]:white_check_mark: Saving Point Cloud")
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@dataclass
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class ExportTSDFMesh(Exporter):
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"""
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Export a mesh using TSDF processing.
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"""
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downscale_factor: int = 2
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"""Downscale the images starting from the resolution used for training."""
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depth_output_name: str = "depth"
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"""Name of the depth output."""
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rgb_output_name: str = "rgb"
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"""Name of the RGB output."""
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resolution: Union[int, List[int]] = field(default_factory=lambda: [128, 128, 128])
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"""Resolution of the TSDF volume or [x, y, z] resolutions individually."""
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batch_size: int = 10
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"""How many depth images to integrate per batch."""
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use_bounding_box: bool = True
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"""Whether to use a bounding box for the TSDF volume."""
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bounding_box_min: Tuple[float, float, float] = (-1, -1, -1)
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"""Minimum of the bounding box, used if use_bounding_box is True."""
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bounding_box_max: Tuple[float, float, float] = (1, 1, 1)
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"""Minimum of the bounding box, used if use_bounding_box is True."""
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texture_method: Literal["tsdf", "nerf"] = "nerf"
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"""Method to texture the mesh with. Either 'tsdf' or 'nerf'."""
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px_per_uv_triangle: int = 4
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"""Number of pixels per UV triangle."""
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unwrap_method: Literal["xatlas", "custom"] = "xatlas"
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"""The method to use for unwrapping the mesh."""
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num_pixels_per_side: int = 2048
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"""If using xatlas for unwrapping, the pixels per side of the texture image."""
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target_num_faces: Optional[int] = 50000
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"""Target number of faces for the mesh to texture."""
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def main(self) -> None:
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"""Export mesh"""
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if not self.output_dir.exists():
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self.output_dir.mkdir(parents=True)
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_, pipeline, _, _ = eval_setup(self.load_config)
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tsdf_utils.export_tsdf_mesh(
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pipeline,
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self.output_dir,
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self.downscale_factor,
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self.depth_output_name,
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self.rgb_output_name,
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self.resolution,
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self.batch_size,
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use_bounding_box=self.use_bounding_box,
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bounding_box_min=self.bounding_box_min,
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bounding_box_max=self.bounding_box_max,
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)
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# possibly
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# texture the mesh with NeRF and export to a mesh.obj file
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# and a material and texture file
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if self.texture_method == "nerf":
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# load the mesh from the tsdf export
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mesh = get_mesh_from_filename(
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str(self.output_dir / "tsdf_mesh.ply"), target_num_faces=self.target_num_faces
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)
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CONSOLE.print("Texturing mesh with NeRF")
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texture_utils.export_textured_mesh(
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mesh,
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pipeline,
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self.output_dir,
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px_per_uv_triangle=self.px_per_uv_triangle if self.unwrap_method == "custom" else None,
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unwrap_method=self.unwrap_method,
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num_pixels_per_side=self.num_pixels_per_side,
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)
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@dataclass
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class ExportPoissonMesh(Exporter):
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"""
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Export a mesh using poisson surface reconstruction.
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"""
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num_points: int = 1000000
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"""Number of points to generate. May result in less if outlier removal is used."""
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remove_outliers: bool = True
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"""Remove outliers from the point cloud."""
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depth_output_name: str = "depth"
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"""Name of the depth output."""
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rgb_output_name: str = "rgb"
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"""Name of the RGB output."""
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normal_method: Literal["open3d", "model_output"] = "model_output"
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"""Method to estimate normals with."""
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normal_output_name: str = "normals"
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"""Name of the normal output."""
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save_point_cloud: bool = False
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"""Whether to save the point cloud."""
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use_bounding_box: bool = True
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"""Only query points within the bounding box"""
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bounding_box_min: Tuple[float, float, float] = (-1, -1, -1)
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"""Minimum of the bounding box, used if use_bounding_box is True."""
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bounding_box_max: Tuple[float, float, float] = (1, 1, 1)
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"""Minimum of the bounding box, used if use_bounding_box is True."""
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num_rays_per_batch: int = 32768
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"""Number of rays to evaluate per batch. Decrease if you run out of memory."""
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texture_method: Literal["point_cloud", "nerf"] = "nerf"
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"""Method to texture the mesh with. Either 'point_cloud' or 'nerf'."""
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px_per_uv_triangle: int = 4
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"""Number of pixels per UV triangle."""
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unwrap_method: Literal["xatlas", "custom"] = "xatlas"
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"""The method to use for unwrapping the mesh."""
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num_pixels_per_side: int = 2048
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"""If using xatlas for unwrapping, the pixels per side of the texture image."""
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target_num_faces: Optional[int] = 50000
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"""Target number of faces for the mesh to texture."""
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std_ratio: float = 10.0
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"""Threshold based on STD of the average distances across the point cloud to remove outliers."""
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def validate_pipeline(self, pipeline: Pipeline) -> None:
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"""Check that the pipeline is valid for this exporter."""
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if self.normal_method == "model_output":
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CONSOLE.print("Checking that the pipeline has a normal output.")
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origins = torch.zeros((1, 3), device=pipeline.device)
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directions = torch.ones_like(origins)
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pixel_area = torch.ones_like(origins[..., :1])
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camera_indices = torch.zeros_like(origins[..., :1])
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ray_bundle = RayBundle(
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origins=origins, directions=directions, pixel_area=pixel_area, camera_indices=camera_indices
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)
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outputs = pipeline.model(ray_bundle)
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if self.normal_output_name not in outputs:
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CONSOLE.print(
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f"[bold yellow]Warning: Normal output '{self.normal_output_name}' not found in pipeline outputs."
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)
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CONSOLE.print(f"Available outputs: {list(outputs.keys())}")
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CONSOLE.print(
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"[bold yellow]Warning: Please train a model with normals "
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"(e.g., nerfacto with predicted normals turned on)."
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)
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CONSOLE.print("[bold yellow]Warning: Or change --normal-method")
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CONSOLE.print("[bold yellow]Exiting early.")
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sys.exit(1)
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def main(self) -> None:
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"""Export mesh"""
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if not self.output_dir.exists():
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self.output_dir.mkdir(parents=True)
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_, pipeline, _, _ = eval_setup(self.load_config)
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self.validate_pipeline(pipeline)
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# Increase the batchsize to speed up the evaluation.
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pipeline.datamanager.train_pixel_sampler.num_rays_per_batch = self.num_rays_per_batch
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# Whether the normals should be estimated based on the point cloud.
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estimate_normals = self.normal_method == "open3d"
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pcd = generate_point_cloud(
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pipeline=pipeline,
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num_points=self.num_points,
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remove_outliers=self.remove_outliers,
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estimate_normals=estimate_normals,
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rgb_output_name=self.rgb_output_name,
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depth_output_name=self.depth_output_name,
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normal_output_name=self.normal_output_name if self.normal_method == "model_output" else None,
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use_bounding_box=self.use_bounding_box,
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bounding_box_min=self.bounding_box_min,
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bounding_box_max=self.bounding_box_max,
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std_ratio=self.std_ratio,
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)
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torch.cuda.empty_cache()
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CONSOLE.print(f"[bold green]:white_check_mark: Generated {pcd}")
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if self.save_point_cloud:
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CONSOLE.print("Saving Point Cloud...")
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o3d.io.write_point_cloud(str(self.output_dir / "point_cloud.ply"), pcd)
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print("\033[A\033[A")
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CONSOLE.print("[bold green]:white_check_mark: Saving Point Cloud")
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CONSOLE.print("Computing Mesh... this may take a while.")
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mesh, densities = o3d.geometry.TriangleMesh.create_from_point_cloud_poisson(pcd, depth=9)
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vertices_to_remove = densities < np.quantile(densities, 0.1)
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mesh.remove_vertices_by_mask(vertices_to_remove)
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print("\033[A\033[A")
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CONSOLE.print("[bold green]:white_check_mark: Computing Mesh")
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CONSOLE.print("Saving Mesh...")
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o3d.io.write_triangle_mesh(str(self.output_dir / "poisson_mesh.ply"), mesh)
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print("\033[A\033[A")
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CONSOLE.print("[bold green]:white_check_mark: Saving Mesh")
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# This will texture the mesh with NeRF and export to a mesh.obj file
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# and a material and texture file
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if self.texture_method == "nerf":
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# load the mesh from the poisson reconstruction
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mesh = get_mesh_from_filename(
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str(self.output_dir / "poisson_mesh.ply"), target_num_faces=self.target_num_faces
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)
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CONSOLE.print("Texturing mesh with NeRF")
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texture_utils.export_textured_mesh(
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mesh,
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pipeline,
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self.output_dir,
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px_per_uv_triangle=self.px_per_uv_triangle if self.unwrap_method == "custom" else None,
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unwrap_method=self.unwrap_method,
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num_pixels_per_side=self.num_pixels_per_side,
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)
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@dataclass
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class ExportMarchingCubesMesh(Exporter):
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"""Export a mesh using marching cubes."""
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isosurface_threshold: float = 0.0
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"""The isosurface threshold for extraction. For SDF based methods the surface is the zero level set."""
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resolution: int = 1024
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"""Marching cube resolution."""
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simplify_mesh: bool = False
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"""Whether to simplify the mesh."""
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bounding_box_min: Tuple[float, float, float] = (-1.0, -1.0, -1.0)
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"""Minimum of the bounding box."""
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bounding_box_max: Tuple[float, float, float] = (1.0, 1.0, 1.0)
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"""Maximum of the bounding box."""
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px_per_uv_triangle: int = 4
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"""Number of pixels per UV triangle."""
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unwrap_method: Literal["xatlas", "custom"] = "xatlas"
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"""The method to use for unwrapping the mesh."""
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num_pixels_per_side: int = 2048
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"""If using xatlas for unwrapping, the pixels per side of the texture image."""
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target_num_faces: Optional[int] = 50000
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"""Target number of faces for the mesh to texture."""
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def main(self) -> None:
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"""Main function."""
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if not self.output_dir.exists():
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self.output_dir.mkdir(parents=True)
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_, pipeline, _, _ = eval_setup(self.load_config)
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# TODO: Make this work with Density Field
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assert hasattr(pipeline.model.config, "sdf_field"), "Model must have an SDF field."
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CONSOLE.print("Extracting mesh with marching cubes... which may take a while")
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assert (
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self.resolution % 512 == 0
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), f"""resolution must be divisible by 512, got {self.resolution}.
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This is important because the algorithm uses a multi-resolution approach
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to evaluate the SDF where the mimimum resolution is 512."""
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# Extract mesh using marching cubes for sdf at a multi-scale resolution.
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multi_res_mesh = generate_mesh_with_multires_marching_cubes(
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geometry_callable_field=lambda x: pipeline.model.field.forward_geonetwork(x)[:, 0].contiguous(),
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resolution=self.resolution,
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bounding_box_min=self.bounding_box_min,
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bounding_box_max=self.bounding_box_max,
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isosurface_threshold=self.isosurface_threshold,
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coarse_mask=None,
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)
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filename = self.output_dir / "sdf_marching_cubes_mesh.ply"
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multi_res_mesh.export(filename)
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# load the mesh from the marching cubes export
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mesh = get_mesh_from_filename(str(filename), target_num_faces=self.target_num_faces)
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CONSOLE.print("Texturing mesh with NeRF...")
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texture_utils.export_textured_mesh(
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mesh,
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pipeline,
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self.output_dir,
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px_per_uv_triangle=self.px_per_uv_triangle if self.unwrap_method == "custom" else None,
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unwrap_method=self.unwrap_method,
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num_pixels_per_side=self.num_pixels_per_side,
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)
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@dataclass
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class ExportCameraPoses(Exporter):
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"""
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Export camera poses to a .json file.
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"""
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def main(self) -> None:
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"""Export camera poses"""
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if not self.output_dir.exists():
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self.output_dir.mkdir(parents=True)
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_, pipeline, _, _ = eval_setup(self.load_config)
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assert isinstance(pipeline, VanillaPipeline)
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train_frames, eval_frames = collect_camera_poses(pipeline)
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for file_name, frames in [("transforms_train.json", train_frames), ("transforms_eval.json", eval_frames)]:
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if len(frames) == 0:
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CONSOLE.print(f"[bold yellow]No frames found for {file_name}. Skipping.")
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continue
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output_file_path = os.path.join(self.output_dir, file_name)
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with open(output_file_path, "w", encoding="UTF-8") as f:
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json.dump(frames, f, indent=4)
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CONSOLE.print(f"[bold green]:white_check_mark: Saved poses to {output_file_path}")
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Commands = tyro.conf.FlagConversionOff[
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Union[
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Annotated[ExportPointCloud, tyro.conf.subcommand(name="pointcloud")],
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Annotated[ExportTSDFMesh, tyro.conf.subcommand(name="tsdf")],
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Annotated[ExportPoissonMesh, tyro.conf.subcommand(name="poisson")],
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Annotated[ExportMarchingCubesMesh, tyro.conf.subcommand(name="marching-cubes")],
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Annotated[ExportCameraPoses, tyro.conf.subcommand(name="cameras")],
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]
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]
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def entrypoint():
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"""Entrypoint for use with pyproject scripts."""
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tyro.extras.set_accent_color("bright_yellow")
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tyro.cli(Commands).main()
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if __name__ == "__main__":
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entrypoint()
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# For sphinx docs
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get_parser_fn = lambda: tyro.extras.get_parser(Commands) # noqa
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