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nerfstudio/nerfactory/viewer/server/transformations.py
Matthew Tancik 6dc704c551
Rename repo to nerfactory (#204)
* Rename to nerfactory

* Fix missing files
2022-07-25 13:52:20 -07:00

90 lines
2.9 KiB
Python

# Copyright 2022 The Plenoptix Team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Some helpful functions for creating geometric transformations.
"""
import math
from typing import List, Optional
import numpy as np
def get_unit_vector(
data: List[float], axis: Optional[List[float]] = None, out: Optional[List[float]] = None
) -> Optional[np.ndarray]:
"""Return ndarray normalized by length, i.e. Euclidean norm, along axis.
Args:
data: direction in which we want to calculate the unit vector for
axis: the axis along which to get the unit vector
out: buffer in which we write the unit vector out to (if not returning)
"""
if out is None:
data = np.array(data, dtype=np.float64, copy=True)
if data.ndim == 1:
data /= math.sqrt(np.dot(data, data))
return data
else:
if out is not data:
out[:] = np.array(data, copy=False)
data = out
length = np.atleast_1d(np.sum(data * data, axis))
np.sqrt(length, length)
if axis is not None:
length = np.expand_dims(length, axis)
data /= length
if out is None:
return data
return None
def get_translation_matrix(direction: List[float]) -> np.ndarray:
"""Return matrix to translate by direction vector.
Args:
direction: specifying direction of translation
"""
M = np.identity(4)
M[:3, 3] = direction[:3]
return M
def get_rotation_matrix(angle: float, direction: List[float], point: Optional[List[float]] = None) -> np.ndarray:
"""Return matrix to rotate about axis defined by point and direction.
Args:
angle: angle of rotation
direction: specifying axis of rotation
point: if specified, rotation not around origin
"""
sina = math.sin(angle)
cosa = math.cos(angle)
direction = get_unit_vector(direction[:3])
# rotation matrix around unit vector
R = np.diag([cosa, cosa, cosa])
R += np.outer(direction, direction) * (1.0 - cosa)
direction *= sina
R += np.array(
[[0.0, -direction[2], direction[1]], [direction[2], 0.0, -direction[0]], [-direction[1], direction[0], 0.0]]
)
M = np.identity(4)
M[:3, :3] = R
if point is not None:
# rotation not around origin
point = np.array(point[:3], dtype=np.float64, copy=False)
M[:3, 3] = point - np.dot(R, point)
return M