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nerfstudio/nerfstudio/model_components/renderers.py
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# Copyright 2022 The Nerfstudio Team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Collection of renderers
Example:
.. code-block:: python
field_outputs = field(ray_sampler)
weights = ray_sampler.get_weights(field_outputs[FieldHeadNames.DENSITY])
rgb_renderer = RGBRenderer()
rgb = rgb_renderer(rgb=field_outputs[FieldHeadNames.RGB], weights=weights)
"""
import contextlib
import math
from typing import Generator, Optional, Union
import nerfacc
import torch
from torch import nn
from torchtyping import TensorType
from typing_extensions import Literal
from nerfstudio.cameras.rays import RaySamples
from nerfstudio.utils import colors
from nerfstudio.utils.math import components_from_spherical_harmonics, safe_normalize
BACKGROUND_COLOR_OVERRIDE: Optional[TensorType[3]] = None
@contextlib.contextmanager
def background_color_override_context(mode: TensorType[3]) -> Generator[None, None, None]:
"""Context manager for setting background mode."""
global BACKGROUND_COLOR_OVERRIDE # pylint: disable=global-statement
old_background_color = BACKGROUND_COLOR_OVERRIDE
try:
BACKGROUND_COLOR_OVERRIDE = mode
yield
finally:
BACKGROUND_COLOR_OVERRIDE = old_background_color
class RGBRenderer(nn.Module):
"""Standard volumetric rendering.
Args:
background_color: Background color as RGB. Uses random colors if None.
"""
def __init__(self, background_color: Union[Literal["random", "last_sample"], TensorType[3]] = "random") -> None:
super().__init__()
self.background_color = background_color
@classmethod
def combine_rgb(
cls,
rgb: TensorType["bs":..., "num_samples", 3],
weights: TensorType["bs":..., "num_samples", 1],
background_color: Union[Literal["random", "white", "black", "last_sample"], TensorType[3]] = "random",
ray_indices: Optional[TensorType["num_samples"]] = None,
num_rays: Optional[int] = None,
) -> TensorType["bs":..., 3]:
"""Composite samples along ray and render color image
Args:
rgb: RGB for each sample
weights: Weights for each sample
background_color: Background color as RGB.
ray_indices: Ray index for each sample, used when samples are packed.
num_rays: Number of rays, used when samples are packed.
Returns:
Outputs rgb values.
"""
if ray_indices is not None and num_rays is not None:
# Necessary for packed samples from volumetric ray sampler
if background_color == "last_sample":
raise NotImplementedError("Background color 'last_sample' not implemented for packed samples.")
comp_rgb = nerfacc.accumulate_along_rays(weights, ray_indices, rgb, num_rays)
accumulated_weight = nerfacc.accumulate_along_rays(weights, ray_indices, None, num_rays)
else:
comp_rgb = torch.sum(weights * rgb, dim=-2)
accumulated_weight = torch.sum(weights, dim=-2)
if BACKGROUND_COLOR_OVERRIDE is not None:
background_color = BACKGROUND_COLOR_OVERRIDE
if background_color == "last_sample":
background_color = rgb[..., -1, :]
if background_color == "random":
background_color = torch.rand_like(comp_rgb).to(rgb.device)
if isinstance(background_color, str) and background_color in colors.COLORS_DICT:
background_color = colors.COLORS_DICT[background_color].to(rgb.device)
assert isinstance(background_color, torch.Tensor)
comp_rgb = comp_rgb + background_color.to(weights.device) * (1.0 - accumulated_weight)
return comp_rgb
def forward(
self,
rgb: TensorType["bs":..., "num_samples", 3],
weights: TensorType["bs":..., "num_samples", 1],
ray_indices: Optional[TensorType["num_samples"]] = None,
num_rays: Optional[int] = None,
) -> TensorType["bs":..., 3]:
"""Composite samples along ray and render color image
Args:
rgb: RGB for each sample
weights: Weights for each sample
ray_indices: Ray index for each sample, used when samples are packed.
num_rays: Number of rays, used when samples are packed.
Returns:
Outputs of rgb values.
"""
if not self.training:
rgb = torch.nan_to_num(rgb)
rgb = self.combine_rgb(
rgb, weights, background_color=self.background_color, ray_indices=ray_indices, num_rays=num_rays
)
if not self.training:
torch.clamp_(rgb, min=0.0, max=1.0)
return rgb
class SHRenderer(nn.Module):
"""Render RGB value from spherical harmonics.
Args:
background_color: Background color as RGB. Uses random colors if None
activation: Output activation.
"""
def __init__(
self,
background_color: Union[Literal["random", "last_sample"], TensorType[3]] = "random",
activation: Optional[nn.Module] = nn.Sigmoid(),
) -> None:
super().__init__()
self.background_color = background_color
self.activation = activation
def forward(
self,
sh: TensorType[..., "num_samples", "coeffs"],
directions: TensorType[..., "num_samples", 3],
weights: TensorType[..., "num_samples", 1],
) -> TensorType[..., 3]:
"""Composite samples along ray and render color image
Args:
sh: Spherical harmonics coefficients for each sample
directions: Sample direction
weights: Weights for each sample
Returns:
Outputs of rgb values.
"""
sh = sh.view(*sh.shape[:-1], 3, sh.shape[-1] // 3)
levels = int(math.sqrt(sh.shape[-1]))
components = components_from_spherical_harmonics(levels=levels, directions=directions)
rgb = sh * components[..., None, :] # [..., num_samples, 3, sh_components]
rgb = torch.sum(sh, dim=-1) + 0.5 # [..., num_samples, 3]
if self.activation is not None:
rgb = self.activation(rgb)
if not self.training:
rgb = torch.nan_to_num(rgb)
rgb = RGBRenderer.combine_rgb(rgb, weights, background_color=self.background_color)
if not self.training:
torch.clamp_(rgb, min=0.0, max=1.0)
return rgb
class AccumulationRenderer(nn.Module):
"""Accumulated value along a ray."""
@classmethod
def forward(
cls,
weights: TensorType["bs":..., "num_samples", 1],
ray_indices: Optional[TensorType["num_samples"]] = None,
num_rays: Optional[int] = None,
) -> TensorType["bs":..., 1]:
"""Composite samples along ray and calculate accumulation.
Args:
weights: Weights for each sample
ray_indices: Ray index for each sample, used when samples are packed.
num_rays: Number of rays, used when samples are packed.
Returns:
Outputs of accumulated values.
"""
if ray_indices is not None and num_rays is not None:
# Necessary for packed samples from volumetric ray sampler
accumulation = nerfacc.accumulate_along_rays(weights, ray_indices, None, num_rays)
else:
accumulation = torch.sum(weights, dim=-2)
return accumulation
class DepthRenderer(nn.Module):
"""Calculate depth along ray.
Depth Method:
- median: Depth is set to the distance where the accumulated weight reaches 0.5.
- expected: Expected depth along ray. Same procedure as rendering rgb, but with depth.
Args:
method: Depth calculation method.
"""
def __init__(self, method: Literal["median", "expected"] = "median") -> None:
super().__init__()
self.method = method
def forward(
self,
weights: TensorType[..., "num_samples", 1],
ray_samples: RaySamples,
ray_indices: Optional[TensorType["num_samples"]] = None,
num_rays: Optional[int] = None,
) -> TensorType[..., 1]:
"""Composite samples along ray and calculate depths.
Args:
weights: Weights for each sample.
ray_samples: Set of ray samples.
ray_indices: Ray index for each sample, used when samples are packed.
num_rays: Number of rays, used when samples are packed.
Returns:
Outputs of depth values.
"""
if self.method == "median":
steps = (ray_samples.frustums.starts + ray_samples.frustums.ends) / 2
if ray_indices is not None and num_rays is not None:
raise NotImplementedError("Median depth calculation is not implemented for packed samples.")
cumulative_weights = torch.cumsum(weights[..., 0], dim=-1) # [..., num_samples]
split = torch.ones((*weights.shape[:-2], 1), device=weights.device) * 0.5 # [..., 1]
median_index = torch.searchsorted(cumulative_weights, split, side="left") # [..., 1]
median_index = torch.clamp(median_index, 0, steps.shape[-2] - 1) # [..., 1]
median_depth = torch.gather(steps[..., 0], dim=-1, index=median_index) # [..., 1]
return median_depth
if self.method == "expected":
eps = 1e-10
steps = (ray_samples.frustums.starts + ray_samples.frustums.ends) / 2
if ray_indices is not None and num_rays is not None:
# Necessary for packed samples from volumetric ray sampler
depth = nerfacc.accumulate_along_rays(weights, ray_indices, steps, num_rays)
accumulation = nerfacc.accumulate_along_rays(weights, ray_indices, None, num_rays)
depth = depth / (accumulation + eps)
else:
depth = torch.sum(weights * steps, dim=-2) / (torch.sum(weights, -2) + eps)
depth = torch.clip(depth, steps.min(), steps.max())
return depth
raise NotImplementedError(f"Method {self.method} not implemented")
class UncertaintyRenderer(nn.Module):
"""Calculate uncertainty along the ray."""
@classmethod
def forward(
cls, betas: TensorType["bs":..., "num_samples", 1], weights: TensorType["bs":..., "num_samples", 1]
) -> TensorType["bs":..., 1]:
"""Calculate uncertainty along the ray.
Args:
betas: Uncertainty betas for each sample.
weights: Weights of each sample.
Returns:
Rendering of uncertainty.
"""
uncertainty = torch.sum(weights * betas, dim=-2)
return uncertainty
class SemanticRenderer(nn.Module):
"""Calculate semantics along the ray."""
@classmethod
def forward(
cls,
semantics: TensorType["bs":..., "num_samples", "num_classes"],
weights: TensorType["bs":..., "num_samples", 1],
) -> TensorType["bs":..., "num_classes"]:
"""Calculate semantics along the ray."""
sem = torch.sum(weights * semantics, dim=-2)
return sem
class NormalsRenderer(nn.Module):
"""Calculate normals along the ray."""
@classmethod
def forward(
cls,
normals: TensorType["bs":..., "num_samples", 3],
weights: TensorType["bs":..., "num_samples", 1],
normalize: bool = True,
) -> TensorType["bs":..., 3]:
"""Calculate normals along the ray.
Args:
normals: Normals for each sample.
weights: Weights of each sample.
normalize: Normalize normals.
"""
n = torch.sum(weights * normals, dim=-2)
if normalize:
n = safe_normalize(n)
return n
class FeatureRenderer(nn.Module):
"""Calculate features along the ray."""
@classmethod
def forward(
cls,
features: TensorType["bs":..., "num_samples", 4],
weights: TensorType["bs":..., "num_samples", 1],
) -> TensorType["bs":..., 4]:
feat = torch.sum(weights * features, dim=-2)
return feat