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* Render VR180 video Adding the VR180 camera model to render VR180 video and images. I condensed the omnidirectional stereo and VR180 render post processing in the render script. I have updated the documentation for VR180 support. * Condensing formatting of camera types Condensing the if statement for camera type intrinsics.
190 lines
6.4 KiB
Python
190 lines
6.4 KiB
Python
# Copyright 2022 the Regents of the University of California, Nerfstudio Team and contributors. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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"""
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Code for camera paths.
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"""
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from typing import Any, Dict, Optional, Tuple
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import torch
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import nerfstudio.utils.poses as pose_utils
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from nerfstudio.cameras import camera_utils
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from nerfstudio.cameras.camera_utils import get_interpolated_poses_many
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from nerfstudio.cameras.cameras import Cameras, CameraType
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from nerfstudio.viewer.server.utils import three_js_perspective_camera_focal_length
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def get_interpolated_camera_path(cameras: Cameras, steps: int, order_poses: bool) -> Cameras:
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"""Generate a camera path between two cameras. Uses the camera type of the first camera
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Args:
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cameras: Cameras object containing intrinsics of all cameras.
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steps: The number of steps to interpolate between the two cameras.
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Returns:
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A new set of cameras along a path.
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"""
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Ks = cameras.get_intrinsics_matrices()
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poses = cameras.camera_to_worlds
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poses, Ks = get_interpolated_poses_many(poses, Ks, steps_per_transition=steps, order_poses=order_poses)
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cameras = Cameras(
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fx=Ks[:, 0, 0],
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fy=Ks[:, 1, 1],
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cx=Ks[0, 0, 2],
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cy=Ks[0, 1, 2],
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camera_type=cameras.camera_type[0],
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camera_to_worlds=poses,
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)
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return cameras
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def get_spiral_path(
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camera: Cameras,
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steps: int = 30,
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radius: Optional[float] = None,
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radiuses: Optional[Tuple[float]] = None,
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rots: int = 2,
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zrate: float = 0.5,
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) -> Cameras:
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"""
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Returns a list of camera in a spiral trajectory.
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Args:
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camera: The camera to start the spiral from.
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steps: The number of cameras in the generated path.
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radius: The radius of the spiral for all xyz directions.
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radiuses: The list of radii for the spiral in xyz directions.
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rots: The number of rotations to apply to the camera.
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zrate: How much to change the z position of the camera.
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Returns:
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A spiral camera path.
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"""
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assert radius is not None or radiuses is not None, "Either radius or radiuses must be specified."
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assert camera.ndim == 1, "We assume only one batch dim here"
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if radius is not None and radiuses is None:
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rad = torch.tensor([radius] * 3, device=camera.device)
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elif radiuses is not None and radius is None:
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rad = torch.tensor(radiuses, device=camera.device)
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else:
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raise ValueError("Only one of radius or radiuses must be specified.")
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up = camera.camera_to_worlds[0, :3, 2] # scene is z up
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focal = torch.min(camera.fx[0], camera.fy[0])
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target = torch.tensor([0, 0, -focal], device=camera.device) # camera looking in -z direction
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c2w = camera.camera_to_worlds[0]
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c2wh_global = pose_utils.to4x4(c2w)
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local_c2whs = []
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for theta in torch.linspace(0.0, 2.0 * torch.pi * rots, steps + 1)[:-1]:
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center = (
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torch.tensor([torch.cos(theta), -torch.sin(theta), -torch.sin(theta * zrate)], device=camera.device) * rad
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)
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lookat = center - target
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c2w = camera_utils.viewmatrix(lookat, up, center)
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c2wh = pose_utils.to4x4(c2w)
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local_c2whs.append(c2wh)
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new_c2ws = []
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for local_c2wh in local_c2whs:
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c2wh = torch.matmul(c2wh_global, local_c2wh)
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new_c2ws.append(c2wh[:3, :4])
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new_c2ws = torch.stack(new_c2ws, dim=0)
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times = None
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if camera.times is not None:
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times = torch.linspace(0, 1, steps)[:, None]
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return Cameras(
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fx=camera.fx[0],
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fy=camera.fy[0],
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cx=camera.cx[0],
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cy=camera.cy[0],
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camera_to_worlds=new_c2ws,
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times=times,
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)
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def get_path_from_json(camera_path: Dict[str, Any]) -> Cameras:
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"""Takes a camera path dictionary and returns a trajectory as a Camera instance.
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Args:
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camera_path: A dictionary of the camera path information coming from the viewer.
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Returns:
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A Cameras instance with the camera path.
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"""
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image_height = camera_path["render_height"]
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image_width = camera_path["render_width"]
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if "camera_type" not in camera_path:
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camera_type = CameraType.PERSPECTIVE
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elif camera_path["camera_type"] == "fisheye":
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camera_type = CameraType.FISHEYE
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elif camera_path["camera_type"] == "equirectangular":
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camera_type = CameraType.EQUIRECTANGULAR
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elif camera_path["camera_type"].lower() == "omnidirectional":
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camera_type = CameraType.OMNIDIRECTIONALSTEREO_L
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elif camera_path["camera_type"].lower() == "vr180":
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camera_type = CameraType.VR180_L
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else:
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camera_type = CameraType.PERSPECTIVE
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c2ws = []
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fxs = []
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fys = []
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for camera in camera_path["camera_path"]:
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# pose
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c2w = torch.tensor(camera["camera_to_world"]).view(4, 4)[:3]
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c2ws.append(c2w)
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if camera_type in [
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CameraType.EQUIRECTANGULAR,
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CameraType.OMNIDIRECTIONALSTEREO_L,
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CameraType.OMNIDIRECTIONALSTEREO_R,
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CameraType.VR180_L,
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CameraType.VR180_R,
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]:
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fxs.append(image_width / 2)
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fys.append(image_height)
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else:
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# field of view
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fov = camera["fov"]
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focal_length = three_js_perspective_camera_focal_length(fov, image_height)
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fxs.append(focal_length)
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fys.append(focal_length)
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# Iff ALL cameras in the path have a "time" value, construct Cameras with times
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if all("render_time" in camera for camera in camera_path["camera_path"]):
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times = torch.tensor([camera["render_time"] for camera in camera_path["camera_path"]])
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else:
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times = None
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camera_to_worlds = torch.stack(c2ws, dim=0)
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fx = torch.tensor(fxs)
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fy = torch.tensor(fys)
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return Cameras(
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fx=fx,
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fy=fy,
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cx=image_width / 2,
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cy=image_height / 2,
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camera_to_worlds=camera_to_worlds,
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camera_type=camera_type,
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times=times,
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)
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