""" Test renderers """ import pytest import torch from mattport.nerf import renderers def test_rgb_renderer(): """Test RGB volumetric rendering""" num_samples = 10 rgb_samples = torch.ones((3, num_samples, 3)) weights = torch.ones((3, num_samples)) weights /= torch.sum(weights, axis=-1, keepdim=True) rgb_renderer = renderers.RGBRenderer() rgb = rgb_renderer(rgb=rgb_samples, weights=weights) assert torch.max(rgb) > 0.9 rgb = rgb_renderer(rgb=rgb_samples * 0, weights=weights) assert torch.max(rgb) == pytest.approx(0) def test_sh_renderer(): """Test SH volumetric rendering""" levels = 4 num_samples = 10 sh = torch.ones((3, num_samples, 3 * levels**2)) weights = torch.ones((3, num_samples)) weights /= torch.sum(weights, axis=-1, keepdim=True) directions = torch.zeros((3, num_samples, 3)) directions[..., 0] = 1 sh_renderer = renderers.SHRenderer() rgb = sh_renderer(sh=sh, directions=directions, weights=weights) assert torch.max(rgb) > 0.9 def test_acc_renderer(): """Test accumulation rendering""" num_samples = 10 weights = torch.ones((3, num_samples)) weights /= torch.sum(weights, axis=-1, keepdim=True) acc_renderer = renderers.AccumulationRenderer() accumulation = acc_renderer(weights=weights) assert torch.max(accumulation) > 0.9 def test_depth_renderer(): """Test depth rendering""" num_samples = 10 weights = torch.ones((3, num_samples)) weights /= torch.sum(weights, axis=-1, keepdim=True) ts = torch.linspace(0, 100, num_samples) ts = torch.stack([ts, ts, ts], dim=0) depth_renderer = renderers.DepthRenderer() depth = depth_renderer(weights=weights, ts=ts) assert torch.min(depth) > 0 if __name__ == "__main__": test_rgb_renderer() test_sh_renderer() test_acc_renderer() test_depth_renderer()