# NeRFPlayer

A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields

```{button-link} https://lsongx.github.io/projects/nerfplayer.html :color: primary :outline: Paper Website ``` ```{button-link} https://github.com/lsongx/nerfplayer-nerfstudio :color: primary :outline: Nerfstudio add-on code ``` [![NeRFPlayer Video](https://img.youtube.com/vi/flVqSLZWBMI/0.jpg)](https://www.youtube.com/watch?v=flVqSLZWBMI) ## Installation First install nerfstudio dependencies. Then run: ```bash pip install git+https://github.com/lsongx/nerfplayer-nerfstudio.git ``` ## Running NeRFPlayer Details for running NeRFPlayer can be found [here](https://github.com/lsongx/nerfplayer-nerfstudio). Once installed, run: ```bash ns-train nerfplayer-ngp --help ``` Two variants of NeRFPlayer are provided: | Method | Description | | --------------------- | ----------------------------------------------- | | `nerfplayer-nerfacto` | NeRFPlayer with nerfacto backbone | | `nerfplayer-ngp` | NeRFPlayer with instant-ngp-bounded backbone | ## Method Overview ![method overview](https://lsongx.github.io/projects/images/nerfplayer-framework.png)
First, we propose to decompose the 4D spatiotemporal space according to temporal characteristics. Points in the 4D space are associated with probabilities of belonging to three categories: static, deforming, and new areas. Each area is represented and regularized by a separate neural field. Second, we propose a hybrid representations based feature streaming scheme for efficiently modeling the neural fields. Please see [TODO lists](https://github.com/lsongx/nerfplayer-nerfstudio#known-todos) to see the unimplemented components in the nerfstudio based version.