Commit Graph
14 Commits
Author SHA1 Message Date
evonneng d65b50a0e3 Removed hardcoding in benchmarking code (#59)
* updated benchmarking script

* removed annoying benchmarking hardcoding
2022-06-16 20:14:10 -07:00
evonneng 91ef54963c refactoring configs; pulled network out of graph; created trainer heirarchy (#51)
* changed config graph structure

* removed network udner graphs; added new heirarchy trainer

* fixed callback in occupancy graph

* lint

* changed register callback to setter method
2022-06-15 09:06:43 -07:00
evonneng f67dca6f5b refactor moving setup functions to associated classes; cleanup eval and benchmark scripts (#48)
* refactor code to move graph/dataset setup to respective files

* consolidated eval and benchmark script

* moved setup optimizers to its own thing
2022-06-13 19:05:07 -07:00
evonneng bed39763a1 updated benchmarking script (#32) 2022-06-08 17:39:15 -07:00
Ethan Weber 457788d689 dataloader logic, new folder structure, flatter configs (#26)
* renaming dataloader to data. adding some dataloader classes

* restructuring configs

* fixed instant ngp tcnn direction rescaling

* working through test cases

* black and lint and tests
2022-06-08 09:01:56 -07:00
Matt Tancik 1a8ad9a763 Change name to pyrad 2022-05-31 14:15:06 -07:00
evonneng fbcf3cb831 Eng/better configs (#113)
* update possible config setup

* finished porting remaning configs

* fix bugs

* change mattprot to radiance in config
2022-05-30 10:47:49 -07:00
Matt Tancik b26408eb7a Adios mattport 2022-05-30 09:24:12 -07:00
evonneng 5e9d064db6 update benchmarking for better practice (#107) 2022-05-24 12:37:45 -07:00
evonneng 1f719b49c0 Merge branch 'master' of github.com:ethanweber/mattport 2022-05-18 22:33:13 +00:00
evonneng c19deabc2e benchmarking details; todo: might need to move this out 2022-05-18 22:33:06 +00:00
Ethan Weber 676beebb14 Setting near and far with scene bounds collider. Also LR schedules. (#74)
* some initial cuda code as I learn. using git to save progress.

* first cuda kernel for ray sampling that mostly works

* cleaning up code. working on lr. structs for scene bounds aabb

* added scene bounds collider code

* updated setup

* setup

* setup

* black

* including some files

* exporting env variable

* new file

* git workflows

* github actions

* github actions

* github actions

* removing env var
2022-05-16 14:03:19 -07:00
evonneng 6a70eaa40a fixed up benchmarking test script more versatile 2022-05-12 17:32:53 +00:00
evonneng fda2d448c4 done adding test benchmark script 2022-05-12 00:45:20 +00:00