* occupancy grid in progress
* visualizing occupancy grid. currently restructing field and renderer head outputs
* black and pylint. broke nerfw and semantic nerf but it's okay
* get_project_root
* some initial cuda code as I learn. using git to save progress.
* first cuda kernel for ray sampling that mostly works
* cleaning up code. working on lr. structs for scene bounds aabb
* added scene bounds collider code
* updated setup
* setup
* setup
* black
* including some files
* exporting env variable
* new file
* git workflows
* github actions
* github actions
* github actions
* removing env var