evonneng
d65b50a0e3
Removed hardcoding in benchmarking code ( #59 )
...
* updated benchmarking script
* removed annoying benchmarking hardcoding
2022-06-16 20:14:10 -07:00
evonneng
91ef54963c
refactoring configs; pulled network out of graph; created trainer heirarchy ( #51 )
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* changed config graph structure
* removed network udner graphs; added new heirarchy trainer
* fixed callback in occupancy graph
* lint
* changed register callback to setter method
2022-06-15 09:06:43 -07:00
evonneng
f67dca6f5b
refactor moving setup functions to associated classes; cleanup eval and benchmark scripts ( #48 )
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* refactor code to move graph/dataset setup to respective files
* consolidated eval and benchmark script
* moved setup optimizers to its own thing
2022-06-13 19:05:07 -07:00
evonneng
b2648c6522
updated benchmarking to match new config
2022-06-14 00:15:05 +00:00
evonneng
bed39763a1
updated benchmarking script ( #32 )
2022-06-08 17:39:15 -07:00
Ethan Weber
457788d689
dataloader logic, new folder structure, flatter configs ( #26 )
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* renaming dataloader to data. adding some dataloader classes
* restructuring configs
* fixed instant ngp tcnn direction rescaling
* working through test cases
* black and lint and tests
2022-06-08 09:01:56 -07:00
Matt Tancik
1a8ad9a763
Change name to pyrad
2022-05-31 14:15:06 -07:00
evonneng
fbcf3cb831
Eng/better configs ( #113 )
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* update possible config setup
* finished porting remaning configs
* fix bugs
* change mattprot to radiance in config
2022-05-30 10:47:49 -07:00
Matt Tancik
b26408eb7a
Adios mattport
2022-05-30 09:24:12 -07:00
evonneng
9d2b34ab60
Added auto find gpu; added method name to arg list ( #111 )
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* update benchmarking for better practice
* fixed logic for finding/distributing across GPUS
* added method to argument list
2022-05-30 09:01:52 -07:00
evonneng
5e9d064db6
update benchmarking for better practice ( #107 )
2022-05-24 12:37:45 -07:00
evonneng
1f719b49c0
Merge branch 'master' of github.com:ethanweber/mattport
2022-05-18 22:33:13 +00:00
evonneng
c19deabc2e
benchmarking details; todo: might need to move this out
2022-05-18 22:33:06 +00:00
Ethan Weber
676beebb14
Setting near and far with scene bounds collider. Also LR schedules. ( #74 )
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* some initial cuda code as I learn. using git to save progress.
* first cuda kernel for ray sampling that mostly works
* cleaning up code. working on lr. structs for scene bounds aabb
* added scene bounds collider code
* updated setup
* setup
* setup
* black
* including some files
* exporting env variable
* new file
* git workflows
* github actions
* github actions
* github actions
* removing env var
2022-05-16 14:03:19 -07:00
evonneng
6a70eaa40a
fixed up benchmarking test script more versatile
2022-05-12 17:32:53 +00:00
evonneng
fda2d448c4
done adding test benchmark script
2022-05-12 00:45:20 +00:00
evonneng
a15185ea47
fixed train iteration to much longer
2022-05-11 19:22:20 +00:00
evonneng
58cdcc2b41
update model saving
2022-05-11 18:27:42 +00:00
evonneng
9671ec3c33
update readme
2022-05-11 17:59:35 +00:00