* added volinga model to NeRFStudio
* Removed unused dependencies
* Modified dockerfile to match main
* Corrected typo in core_code_checks.yml
* Corrected typo in core_code_checks.yml
* updated test with Volinga
* Added conversion to NVOL documentation
* [WIP] Refactor documentation and removing Volinga config
* Volinga use existing NerfactoModelConfig
* Added Unreal Engine documentation to extensions
* removed unused field class import
* Updated docs
* Documentation ready
* Update Dockerfile
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Co-authored-by: Matthew Tancik <tancik@berkeley.edu>
* Blender addon script and documentation
First version of blender addon python script located in scripts/blender and new documentation for the addon. The Blender addon is for importing or exporting a camera path for visual effects and compositing.
* Updated formatting of Blender script
Updated the formatting based on the script tests for the blender addon script.
* Updated Blender addon to fix FOV and alignment
Updated how FOV is calculated for both blender cam to json and json to blender cam. The FOV is calculated based on the aspect ratio, angle of view, and sensor fit and size.
* Updated Blender addon documentation with examples
Updated the Blender add-on documentation with a few example gif composite animations
* Updated Blender addon to match frame rate and fixed formatting
Updated the Blender add-on script and docs to match the Blender frame rate. Also the formatting should be fixed. There are also now error message popups instead of console prints for invalid input in the add-on.
* Updated the blender addon for formatting
Updated pylint formatting and comments
* start of mesh PR
* point cloud export mvp
* start of mesh PR
* point cloud export mvp
* Save out mesh. Poor quality atm
* reorganized mesh algorithms and specified CLI
* CLI reorg
* tsdf algorithm in progress
* debugging
* tsdf functional but camera distortion params not in
* playing with distortion params
* TSDF works but texture looks bad
* added trimesh
* moved to exporter
* removed files
* saving progress
* save texture image
* seems to work w/o barycentric
* barycentric start
* gap between triangles
* blocking out diagonal
* new barcentric and scaling
* meshing working. need to remove extra rows
* fixed triangle packing
* gitignore changes
* removed package
* fix Literal import
* comments
* update .mtl file
* poisson mesh with model output normals & resolved some PR comments on git
* starting docs. breaking up big function. todo: add xatlas
* xatlas and nvdiffrast working
* triangle_id
* progress on expensive texture coordinates method
* pytorch meshing works
* removing nvdiffrast
* remove trimesh
* cleanup
* few changes
* pred normals by default and add minimum additions to viewer
* fix cli in viewer
* add xatlas as dependency
* make point cloud more dense
* reverted viewer changes
* turn off normals by default
* fix docs
* finished todos on github
* remove xatlas
* xatlas
* black
Co-authored-by: Matt Tancik <tancik@berkeley.edu>
* documented coordinate conventions without a figure for now
* another sentence
* update frames docs
* explain intrinsics and extrinsics
* more comments
* fix build