* bionerf markdown file
* method description in markdown file
* inserting bionerf in index file
* bionerf description
* fixing image paths
* including results on readme
* deleting last line from bionerfs page
* Adding docs for Instruct-GS2GS
Adding documentation for Instruct-GS2GS including its page and adding it to the list of external and 3rd party methods.
* fixing blank formatting dev checks
* updating subtitle
Updating the subtitle to specify gaussian splatting
* Copy in `viser` communication infrastructure
* Update background image
* Add build directory to fix viser HTTP server
May want to remove these later
* Copy in `viser` communication infrastructure
* Update background image
* Pass dataset vis using viser
* initial impl of ViewerParameter
* idk what i did but brent and matt know
* Suppress eslint typescript warnings
* implement ViewerElement base class, then ViewerButton, ViewerSlider, etc
* client -> server message setup
* multi folder stuff
* Stream controls over viser
* import
* add types to viewer_param.py
* Move another message to viser
* Update folder color
* Use non throttled messages
* multiple folders works
* Cleanup, more porting
* starting impl of control panel in viser
* More porting
* scenebox to viser
* Cleanup
* Fix render updates
* More cleanup, docs, typing
* start control_panel.py
* set_hidden logic but not merged in
* control_panel replicates behavior of existing control panel (visually), except for setting the list of output options. not yet integrated with viewer_utils.py for logic flow. also implemented set_disabled and set_hidden in javscript/ViewerElement side
* Remove some original leva components
* add some train util logic, attempt set_value, doesn't work on javascript side fully yet (value updates but not slider visually
* bye zmq
* missing call to decoder
* 'gui_set' works properly, control panel now replicates behavior of original
* remove print
* Fix status viewer message
* More cleanup
* support set_options in dropdown
* hiding buttons works correctly
* fix set_options, switch from cur_value to get_value()
* Fix slowdown
* output options
* colormap logic converted
* add handle to cb_hook
* fix some lambda bugs
* cleanup
* Save checkpoint logic readded
* Cleanup and minor fixes
* snappier ui
* Refactoring
* Fix state update bugs
* Bug fixes
* Write less to redux
* added comments to reducer code
* Render state machine (#1727)
* state machine works, but train step throttling not implemented
* more step logic, cleanup
* remove random try catcH
* mutex logic for render
* Update lock logic
* types and docs
* added some state machine logic to help rerenders
* merge
---------
Co-authored-by: Justin <justin.g.kerr@gmail.com>
* Refactor and cleanup
* More cleanup and docs
* docstring to gui_utils
* docstrings, rename viewer_param.py to viewer_elements.py
* Fix viewer, remove bridge stuff
* Render on connect
* Fix lint errors
* More eslint fixes
* render_freq logic
* better rerender logic for crop
* More cleanup
* Purge
* Cleanup
* Lint fixes
* Fix cache
* better parsing logic
* Fix infinite test
* More cleanup
* typo
* Update webdocs
* Update docs
* rerender on custom hooks
* add more docs
* Use shared utilities in `viser.infra`
* rework callback to use elements instead of handles
* Fix ESlint errors
* change naming of handle to element, add setter for value
* cleanup
---------
Co-authored-by: Matt Tancik <mattt4001@gmail.com>
Co-authored-by: Justin <justin.g.kerr@gmail.com>
Co-authored-by: Ethan Weber <eweb0124@gmail.com>
Co-authored-by: Matthew Tancik <tancik@berkeley.edu>
* added volinga model to NeRFStudio
* Removed unused dependencies
* Modified dockerfile to match main
* Corrected typo in core_code_checks.yml
* Corrected typo in core_code_checks.yml
* updated test with Volinga
* Added conversion to NVOL documentation
* [WIP] Refactor documentation and removing Volinga config
* Volinga use existing NerfactoModelConfig
* Added Unreal Engine documentation to extensions
* removed unused field class import
* Updated docs
* Documentation ready
* Update Dockerfile
---------
Co-authored-by: Matthew Tancik <tancik@berkeley.edu>
* Blender addon script and documentation
First version of blender addon python script located in scripts/blender and new documentation for the addon. The Blender addon is for importing or exporting a camera path for visual effects and compositing.
* Updated formatting of Blender script
Updated the formatting based on the script tests for the blender addon script.
* Updated Blender addon to fix FOV and alignment
Updated how FOV is calculated for both blender cam to json and json to blender cam. The FOV is calculated based on the aspect ratio, angle of view, and sensor fit and size.
* Updated Blender addon documentation with examples
Updated the Blender add-on documentation with a few example gif composite animations
* Updated Blender addon to match frame rate and fixed formatting
Updated the Blender add-on script and docs to match the Blender frame rate. Also the formatting should be fixed. There are also now error message popups instead of console prints for invalid input in the add-on.
* Updated the blender addon for formatting
Updated pylint formatting and comments
* start of mesh PR
* point cloud export mvp
* start of mesh PR
* point cloud export mvp
* Save out mesh. Poor quality atm
* reorganized mesh algorithms and specified CLI
* CLI reorg
* tsdf algorithm in progress
* debugging
* tsdf functional but camera distortion params not in
* playing with distortion params
* TSDF works but texture looks bad
* added trimesh
* moved to exporter
* removed files
* saving progress
* save texture image
* seems to work w/o barycentric
* barycentric start
* gap between triangles
* blocking out diagonal
* new barcentric and scaling
* meshing working. need to remove extra rows
* fixed triangle packing
* gitignore changes
* removed package
* fix Literal import
* comments
* update .mtl file
* poisson mesh with model output normals & resolved some PR comments on git
* starting docs. breaking up big function. todo: add xatlas
* xatlas and nvdiffrast working
* triangle_id
* progress on expensive texture coordinates method
* pytorch meshing works
* removing nvdiffrast
* remove trimesh
* cleanup
* few changes
* pred normals by default and add minimum additions to viewer
* fix cli in viewer
* add xatlas as dependency
* make point cloud more dense
* reverted viewer changes
* turn off normals by default
* fix docs
* finished todos on github
* remove xatlas
* xatlas
* black
Co-authored-by: Matt Tancik <tancik@berkeley.edu>
* documented coordinate conventions without a figure for now
* another sentence
* update frames docs
* explain intrinsics and extrinsics
* more comments
* fix build