Setting near and far with scene bounds collider. Also LR schedules. (#74)

* some initial cuda code as I learn. using git to save progress.

* first cuda kernel for ray sampling that mostly works

* cleaning up code. working on lr. structs for scene bounds aabb

* added scene bounds collider code

* updated setup

* setup

* setup

* black

* including some files

* exporting env variable

* new file

* git workflows

* github actions

* github actions

* github actions

* removing env var
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Ethan Weber authored and GitHub committed 2022-05-16 14:03:19 -07:00
1 parent 752df417ce
commit 676beebb14
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@@ -15,8 +15,8 @@ if __name__ == "__main__":
if step["name"] == "Run Black":
curr_command = f"black mattport/ {step['with']['options']};"
else:
compressed = step["run"].replace("\n", "").replace("\\", "")
curr_command = f"{compressed};"
compressed = step["run"].replace("\n", ";").replace("\\", "")
curr_command = f"{compressed}"
print("*" * 100)
print(f"Running {curr_command}")