mirror of
https://github.com/nerfstudio-project/nerfstudio.git
synced 2026-11-11 10:34:29 +08:00
Attempt at making viewer robust to random errors (#429)
* catch more specific errors * reduce complication; simple handle of oom error * lints
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parent
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commit
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@ -20,6 +20,7 @@ from __future__ import annotations
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import functools
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import logging
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import os
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import time
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from pathlib import Path
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from typing import Any, Dict, List
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@ -120,7 +121,6 @@ class Trainer:
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with TimeWriter(writer, EventName.TOTAL_TRAIN_TIME):
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num_iterations = self.config.trainer.max_num_iterations
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for step in range(self.start_step, self.start_step + num_iterations):
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# if the visualizer used, the rendering of the visualizer will be included in the iteration train time
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with TimeWriter(writer, EventName.ITER_TRAIN_TIME, step=step) as train_t:
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@ -138,7 +138,14 @@ class Trainer:
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with TimeWriter(writer, EventName.ITER_VIS_TIME, step=step) as vis_t:
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num_rays_per_batch = self.config.pipeline.datamanager.train_num_rays_per_batch
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self.visualizer_state.update_scene(step, self.pipeline.model, num_rays_per_batch)
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try:
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self.visualizer_state.update_scene(step, self.pipeline.model, num_rays_per_batch)
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except RuntimeError:
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time.sleep(0.03) # sleep to allow buffer to reset
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assert self.visualizer_state.vis is not None
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self.visualizer_state.vis["renderingState/log_errors"].write(
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"Error: GPU out of memory. Reduce resolution to prevent viewer from crashing."
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)
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if step != 0 and step % self.config.logging.steps_per_log == 0:
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writer.put_dict(name="Loss/train-loss_metrics_dict", scalar_dict=loss_metric_dict, step=step)
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91
nerfactory/viewer/app/src/modules/LogPanel/LogPanel.jsx
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91
nerfactory/viewer/app/src/modules/LogPanel/LogPanel.jsx
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@ -0,0 +1,91 @@
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import { useContext, useEffect } from 'react';
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import { useDispatch, useSelector } from 'react-redux';
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import { WebSocketContext } from '../WebSocket/WebSocket';
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const msgpack = require('msgpack-lite');
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export function LogPanel() {
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const websocket = useContext(WebSocketContext).socket;
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const dispatch = useDispatch();
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const gpu_oom_error_msg = "GPU out of memory";
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const resolved_msg = "resolved";
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let local_error = resolved_msg;
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// connection status indicators
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const set_max_train_util = () => {
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if (websocket.readyState === WebSocket.OPEN) {
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dispatch({
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type: 'write',
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path: 'renderingState/targetTrainUtil',
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data: 0.9,
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});
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const cmd = 'write';
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const path = 'renderingState/targetTrainUtil';
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const data = {
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type: cmd,
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path,
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data: 0.9,
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};
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const message = msgpack.encode(data);
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websocket.send(message);
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}
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};
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const set_small_resolution = () => {
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if (websocket.readyState === WebSocket.OPEN) {
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dispatch({
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type: 'write',
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path: 'renderingState/maxResolution',
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data: 512,
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});
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const cmd = 'write';
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const path = 'renderingState/maxResolution';
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const data = {
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type: cmd,
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path,
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data: 512,
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};
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const message = msgpack.encode(data);
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websocket.send(message);
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}
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};
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const set_log_message = () => {
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if (websocket.readyState === WebSocket.OPEN) {
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dispatch({
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type: 'write',
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path: 'renderingState/log_errors',
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data: resolved_msg,
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});
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const cmd = 'write';
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const path = 'renderingState/log_errors';
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const data = {
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type: cmd,
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path,
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data: resolved_msg,
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};
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const message = msgpack.encode(data);
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websocket.send(message);
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}
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};
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const check_error = useSelector(
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(state) => {
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local_error = state.renderingState.log_errors;
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if(local_error.includes(gpu_oom_error_msg)){
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console.log(local_error);
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set_log_message();
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set_small_resolution();
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set_max_train_util();
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}
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}
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);
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useEffect(() => {}, [
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check_error,
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local_error,
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]);
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return null;
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}
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@ -20,6 +20,7 @@ import SceneNode from '../../SceneNode';
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import LevaTheme from '../ConfigPanel/leva_theme.json';
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import CameraPanel from './CameraPanel';
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import { RenderControls } from '../ConfigPanel/ConfigPanel';
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import { LogPanel } from '../LogPanel/LogPanel';
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interface TabPanelProps {
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children: React.ReactNode;
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@ -182,7 +183,7 @@ export function BasicTabs(props: BasicTabsProps) {
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</TabPanel>
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<TabPanel value={value} index={3}>
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TODO: add a logging panel
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<LogPanel>TODO: Something maybe?</LogPanel>
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</TabPanel>
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</Box>
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</div>
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@ -33,6 +33,7 @@ const initialState = {
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eval_fps: 'Paused',
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train_eta: 'Paused',
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vis_train_ratio: 'Paused',
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log_errors: '',
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},
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// the scene state
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sceneState: {
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@ -20,6 +20,7 @@ import logging
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import os
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import sys
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import threading
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import time
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from pathlib import Path
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from typing import Any, Dict, Optional
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@ -106,8 +107,9 @@ class RenderThread(threading.Thread):
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outputs = None
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try:
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with SetTrace(self.state.check_interrupt):
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outputs = self.graph.get_outputs_for_camera_ray_bundle(self.camera_ray_bundle)
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except IOChangeException as e:
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with torch.no_grad():
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outputs = self.graph.get_outputs_for_camera_ray_bundle(self.camera_ray_bundle)
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except Exception as e: # pylint: disable=broad-except
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self.exc = e
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if outputs:
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@ -119,7 +121,6 @@ class RenderThread(threading.Thread):
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def join(self, timeout=None):
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threading.Thread.join(self)
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torch.cuda.empty_cache()
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if self.exc:
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raise self.exc
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@ -544,7 +545,14 @@ class VisualizerState:
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self.prev_colormap_type = colormap_type
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# Calculate camera pose and intrinsics
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image_height = self._calculate_image_height(camera_object, is_training)
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try:
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image_height = self._calculate_image_height(camera_object, is_training)
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except ZeroDivisionError as e:
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self.vis["renderingState/log_errors"].write("Error: Screen too small; no rays intersecting scene.")
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time.sleep(0.03) # sleep to allow buffer to reset
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print(f"Error: {e}")
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return
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if image_height is None:
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return
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@ -585,8 +593,17 @@ class VisualizerState:
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try:
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render_thread.join()
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check_thread.join()
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except Exception: # pylint: disable=broad-except
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except IOChangeException:
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pass
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except RuntimeError as e:
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del camera_ray_bundle
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torch.cuda.empty_cache()
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time.sleep(0.5) # sleep to allow buffer to reset
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self.vis["renderingState/log_errors"].write(
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"Error: GPU out of memory. Reduce resolution to prevent viewer from crashing."
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)
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print(f"Error: {e}")
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graph.train()
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outputs = render_thread.vis_outputs
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if outputs is not None:
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