[WIP] Mesh export UI (#1076)

* starting PR

* export mesh ui functional

* better descriptions
This commit is contained in:
Ethan Weber authored and GitHub committed 2022-12-02 17:51:21 -08:00
1 parent 1052fccec2
commit 3377c5344b
5 files changed
+273 -35

No files matched your search

+2 -2
View File
@@ -58,7 +58,7 @@ class ExportPointCloud(Exporter):
"""Minimum of the bounding box, used if use_bounding_box is True."""
bounding_box_max: Tuple[float, float, float] = (1, 1, 1)
"""Minimum of the bounding box, used if use_bounding_box is True."""
num_rays_per_batch: int = 65536
num_rays_per_batch: int = 32768
"""Number of rays to evaluate per batch. Decrease if you run out of memory."""
std_ratio: float = 10.0
"""Threshold based on STD of the average distances across the point cloud to remove outliers."""
@@ -195,7 +195,7 @@ class ExportPoissonMesh(Exporter):
"""Minimum of the bounding box, used if use_bounding_box is True."""
bounding_box_max: Tuple[float, float, float] = (1, 1, 1)
"""Minimum of the bounding box, used if use_bounding_box is True."""
num_rays_per_batch: int = 65536
num_rays_per_batch: int = 32768
"""Number of rays to evaluate per batch. Decrease if you run out of memory."""
texture_method: Literal["point_cloud", "nerf"] = "nerf"
"""Method to texture the mesh with. Either 'point_cloud' or 'nerf'."""